About this mod
Adds Mr. House Assassins. If you betray Mr. House Assassins will be sent after you. Every 2-3 days a group of RobCo robots will spawn that will attempt to chase you down. Victor, random Securitrons, and Protectrons in an alternating cycle.
- Permissions and credits
It always seemed a bit odd that Mr. House does absolutely nothing when betray him. If you threaten to destroy the Securitron Bunker he'll even say that you'll have no safe haven. And yet, he does nothing. There is no change outside of the robots in the Lucky 38 going hostile.
This mod seeks to rectify that. Now when you betray Mr. House or attempt to attack him Assassins will be spawned that'll stalk you throughout the mojave.
V 1.5 Fix provided by Sweet6Shooter:
*Fixes the Securitrons not upgrading
*Adds "House" prefix to the assassins
*Adds scripting to disable the assassins when Mr. House dies
Technical Stuff:
The assassins will start spawning after Victor outside the Lucky 38 or Mr. House at the Securitron bunker go hostile
Adds a chair to the Lucky 38 casino(this is an alternate spawn point for the assassins)
Adds a marker and the Creature/NPC Assassins to the Strip world space outside of the lucky 38
Known Issues:
I have tried several ways to upgrade the Assassins, given the possibility of the securitrons being upgraded before you betray Mr. House, but have not found a way that works. Either the script that is adding items isn't working or the condition
if VStoryEventSecuritronsUpgraded == 1
isn't working. Who knows. (Should be fixed with V 1.5)
Credits:
BowmoreLover's Lazy Voice Finder:
https://www.nexusmods.com/newvegas/mods/63317
Sweet6Shooter for providing a fix for the securitrons upgrading:
https://www.nexusmods.com/users/2443503
Mr. House