Fallout New Vegas

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ProfMajkowski

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ProfMajkowski

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26 comments

  1. ProfMajkowski
    ProfMajkowski
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    UPDATE: I've recently lost all files related to this mod (and almost all other mods I was working on) because of problems with my PC and I honestly don't have the strength to start over. So what's currently uploaded here is all I got. If anyone would be willing to continue the work on this mod, please contact me through a private message. Thank you!  
  2. SciRika
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    Yeah uh, looks like all of these are the high poly models that should then be used to bake normal maps. 52,000 triangles for a coffee pot? And these all have doubled up shapes and too many properties attached. I fixed the smoothing on the coffee pot and in the process brought it down to 29,500 triangles, down from 2,164 KB to 649 KB. Exporting from Blender has a bad habit of making files twice as big as they need to be, and it doesn't have a good way of doing smoothing. Obviously it can be shrunk further, but I don't have the patience right now to learn how to bake normal maps.

    https://www.mediafire.com/file/k2mvl5dp7kvv32a/CoffeePot01.nif

    See how that looks in-game.

    Oh, and a bunch of these seem to be inside-out, which is why you needed to use the stencil property.
    1. SciRika
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      Update: Fixed all of them. They're pretty good meshes, they're just too high poly and were screwed over by Blender's export, lol

      https://www.mediafire.com/file/kxrhrca0lgan9ea/junk.7z
    2. ProfMajkowski
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      Thank you for pointing this out! I'm still learning with blender, so I really appreciate this. Could I possibly update the main file with the edited mesh you provided? (And give you credit for it of course)
    3. SciRika
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      Of course, that's what I gave it to you for!
    4. ProfMajkowski
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      Thank you kindly! I'll also later upload new screenshots.
    5. Marcurios
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      649kb for a coffee pot is still extremely large, i made entire medium poly trees for WFO that are half that size..
      You don't need to rebake normal maps if you keep the UV's the same.
      If you quadrangulate the meshes and then reduce the amount of quads in Maya the UV's stay the same.
      I think that if they're 100kb that they're still smooth meshes.

      But ofcourse meshes these big will look perfect, it's just not very nice on performance in the end, if everyone would build their stuff like this the game wouldn't run anymore...lol..
    6. MrShersh
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      Oh, I wrote my comment without reading the rest. Sorry for the duplicate :)
  3. MrShersh
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    Looking good, but for it need to be optimization.

    In this small models very very veeeery much polugons.

    Just look: LINK on Imgur

    There are more polygons in these objects than in the whole game :D

    Alas, Fallout NV is not designed for such models. This can cause serious performance damage if there are already enough objects in the location. And in one of these objects polygons, as in all objects on the location.I want to say that it looks beautiful, I wanted to use some objects for my location in modification, but after seeing the number of polygons, I realized that it was better not to.I like the way these objects look, but without optimization, I wouldn't use it. As far as I can see, the smoothing function or Smooth in the 3d editor was not used here.P.S. I am as loyal as possible and do not try to criticize viciously (I use a translator that may try to convey a negative message) :)
  4. Fugalism
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    Great mod but the coffee pot looks pretty out of place.
    If anyone's looking to remove it manually, delete the following files then repackage the archive:

    BigPot01.nif
    CoffeePot.dds
    CoffeePot_m.dds
    CoffeePot_n.dds
    CoffeePot01.dds
    1. Lobsterboy1224
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      Thank you so much! I came back to this mod specifically looking to get rid of the coffee pot! You are a life saver!
    2. darshaybowman123
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      where do i find the Bigpot01.nif file at 
  5. BrutalCelt
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    mod dead?
  6. Aldog31
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    This mod has a ton of potential! Unfortunately I've run into some issues with both the cooking pot and the coffee pot floating. Also, while all the models are great, I'm not 100% sold on the coffee pot one. I feel like it strays a bit too far from the original model, but to each their own I suppose. Overall, a pretty great, if a bit rough around the edges package at the moment. I'm looking forward to the next update!
  7. Bhishma
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    Floating pots and stuff
  8. AngelOfPraxia
    AngelOfPraxia
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    Floating coffee pots everywhere!

    But no, really; that's the only issue I've had. Everything looks wonderful, I love stuff like this that brightens up normally mundane items.
  9. BrutalCelt
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    my coffee pot floats...
    1. Sonja
      Sonja
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      Ah.. so it's not just me. I came here wondering if anyone else had experienced this issue.
      These items have some nice textures, and they have a lot of potential... but, in addition to this and the high poly count, I'm going to hold off reinstalling the mod for another few versions.
    2. BrutalCelt
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      Same. I got to the citadel with them enabled and I just saw this random coffee pot floating on the table XD
  10. Marcurios
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    Very good Professor !
  11. ZoiraP
    ZoiraP
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    2K or 4K version possible?
    1. ProfMajkowski
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      Maybe, I'll think about it