So I'm having this issue where entering Fiend Territory causes heavy stutter then CTD, at first I assumed it was some other mod but after disabling this mod, I find that the area is now not buggy. Idk if it's because of a Mod conflict, if you might know of any.
I think I figured it out! I think it was conflicting with some texture pack mods like Ojo Bueno or NMC, either way I'd uninstalled those since they were already causing problems to begin with, and now the Fiends Territory is better. Still some stutter but nothing major!
Had visual distortion that rendered fiend territory unplayable. As though the new armour was being streched back to a starting point. Found some dead fiends in the abandoned camp north of goodsprings, I thought there was a poorly rendered stream/river but it was a few sets of armour being streched toward near where cook cook is. I defeated a few and ended up walking into a void created by armour being streched at about head level. Distortion was almost vomit inducing at times, messes with depth and scrambles views. I regretabbly have that slightly gross mod, robert male bodies, so i could get a bunch of cloaths and armours (thinking not worth it) and did install the robert body nightmare fiend patch too- is that issue? Any advise how i can get this mod to work?
Hey, this is a really good mod, but it doesn't work for me, I don't have any fiend armor mods apart from this one, and I have all DLCs. How could I get the mod to work?
hmmm.....did you made a manual installation? If not, this may be the case. Another thing you can do is renew the actors. Enter a house outside Fiend territory and sleep for 5 days straight. This should cause new Fiends to appear.
Hey there! Love the look of the mod, man! But i cant seem to get it to work, ive tried removing armor overhauls i had installed and body mods ive had installed but nothing seems to work. Is this a known issue or perhaps would you happen to know a solution? Thank you!
Oh interesting, it might be easy to integrate into TTW by injecting the armors into a leveled list via Script Runner, this is a great job indeed for raider variety
Alright, I did give it a try, Fo3/TTW lists for Raider armors aren't as clear as NVs and maybe this script could use further refinement. But it works.
Instructions:
Save the text below as gr_NightmareFiends.txt
Place inside data/NVSE/Plugins/Scripts/
Run the game, if you did it correctly you should see the messages in the console in the main menu, you might need to scroll up if you have too many mods printing the console.
Changes are made on the fly, so even if another mod touches leveled lists, it will still work.
A quick explanation: Basically makes the same edit the ESP does with a plus, Instead of completely removing base Riders/Fiends armors, they are put inside the mod's armor list, so raiders and fiends still spawn with them every now and then instead of being completely removed.
If author desires so, he can remove the actual edits from the base forms, leaving the ESP with unique forms only.
And a note of warning: While it might be safe to install and uninstall midway through, the leveled list changes may or may not persist in your save file, this is true for an old GECK function which is very similar, i am not sure if this carries over to NVSE and JIP functions.
Author can upload it as an optional download for his mod. I didn't add anything that could be considered of my creation. Sorry for the late reply, i'm just coming back again to NV modding. The armors are very enjoyable in game.
hey man long time no see I still think you should upload this as a optional mod, if it will help i will ask the mod creator if you got his permission :D
it just stuff like level list can be hard for most people to figure out i know for the love of pete i have troubles with scripts >W<
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Also, there is a file called "PowerToTheBull - LEGIONPAs.esp". My bad, you can ignore that.
https://fallout.fandom.com/wiki/Fiends
Instructions:
Notes:
And a note of warning: While it might be safe to install and uninstall midway through, the leveled list changes may or may not persist in your save file, this is true for an old GECK function which is very similar, i am not sure if this carries over to NVSE and JIP functions.
Print "Nightmare Fiends: JIP NVSE Script"
; - NVSE detects Nightmare Fiends mod active -
if IsModLoaded "NightmareFiends.esp" == 1
Print "Nightmare Fiends: Loaded"
LeveledListAddForm Fiend1ArmorComplete AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm Fiend2ArmorComplete AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm Fiend3ArmorComplete AAAFiendAllArmorsList 1 1 0.0
LeveledListRemoveForm Fiend1ArmorComplete Raider1ArmorAll
LeveledListRemoveForm Fiend2ArmorComplete Raider2ArmorAll
LeveledListRemoveForm Fiend3ArmorComplete Raider3ArmorAll
LeveledListAddForm LootArmorFiend1ArmorAll AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm LootArmorFiend2ArmorAll AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm LootArmorFiend3ArmorAll AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm LootArmorFiendArmorAll AAAFiendAllArmorsList 1 1 0.0
LeveledListRemoveForm LootArmorFiend1ArmorAll CondRaider1Armor01
LeveledListRemoveForm LootArmorFiend1ArmorAll CondRaider1Armor02
LeveledListRemoveForm LootArmorFiend1ArmorAll CondRaider1Armor03
LeveledListRemoveForm LootArmorFiend1ArmorAll CondRaider1Armor04
LeveledListRemoveForm LootArmorFiend2ArmorAll CondRaider2Armor01
LeveledListRemoveForm LootArmorFiend2ArmorAll CondRaider2Armor02
LeveledListRemoveForm LootArmorFiend2ArmorAll CondRaider2Armor03
LeveledListRemoveForm LootArmorFiend2ArmorAll CondRaider2Armor04
LeveledListRemoveForm LootArmorFiend3ArmorAll CondRaider3Armor01
LeveledListRemoveForm LootArmorFiend3ArmorAll CondRaider3Armor02
LeveledListRemoveForm LootArmorFiend3ArmorAll CondRaider3Armor03
LeveledListRemoveForm LootArmorFiend3ArmorAll CondRaider3Armor04
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider1Armor01
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider1Armor02
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider1Armor03
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider1Armor04
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider2Armor01
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider2Armor02
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider2Armor03
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider2Armor04
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider3Armor01
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider3Armor02
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider3Armor03
LeveledListRemoveForm LootArmorFiendArmorAll CondRaider3Armor04
LeveledListAddForm AAAFiendAllArmorsList Raider1ArmorAll 1 1 0.0
LeveledListAddForm AAAFiendAllArmorsList Raider2ArmorAll 1 1 0.0
LeveledListAddForm AAAFiendAllArmorsList Raider3ArmorAll 1 1 0.0
; - NVSE detects Tale of Two Wastelands mod active -
if IsModLoaded "TaleOfTwoWastelands.esm" == 1
Print "Nightmare Fiends: TTW detected"
LeveledListAddForm ArmorRaiderTier0 AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm ArmorRaiderTier1 AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm ArmorRaiderTier2 AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm ArmorRaiderTier3 AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm ArmorRaiderTier4 AAAFiendAllArmorsList 1 1 0.0
LeveledListRemoveForm ArmorRaiderTier0 LootRaiderCombined
LeveledListRemoveForm ArmorRaiderTier1 LootRaiderCombined
LeveledListRemoveForm ArmorRaiderTier2 LootRaiderCombined
LeveledListRemoveForm ArmorRaiderTier3 LootRaiderCombined
LeveledListRemoveForm ArmorRaiderTier3 LootRaiderMetalCombined
LeveledListRemoveForm ArmorRaiderTier4 LootRaiderCombined
LeveledListRemoveForm ArmorRaiderTier4 LootRaiderMetalReinforcedCombined
LeveledListAddForm AAAFiendAllArmorsList LootRaiderMetalCombined 1 1 0.0
LeveledListAddForm AAAFiendAllArmorsList LootRaiderMetalReinforcedCombined 1 1 0.0
LeveledListAddForm LootRaiderArmor AAAFiendAllArmorsList 1 1 0.0
LeveledListAddForm LootRaiderCombined AAAFiendAllArmorsList 1 1 0.0
endif
endif
; IsModLoaded check is necessary to prevent errors if the mod is not properly uninstalled.
it just stuff like level list can be hard for most people to figure out i know for the love of pete i have troubles with scripts >W<
Just will you think on it my friend :D