Fallout New Vegas

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Januusz aka Johnsonn

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Januusz

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  1. Januusz
    Januusz
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    FOLLOW THIS TUTORIAL, IF YOU WANT TO MIX AND MATCH THE ANIMATIONS FROM DIFFERENT AUTHORS

    OR

    SIMPLY DELETE THE FOLDER WITH ANIMATIONS YOU DONT WANT TO SEE IN-GAME, YOU CAN LEAVE JSONs
  2. Januusz
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    Last update for some time  well that was a lie :v dropped the idea to make all animations with 3rd person (again) cuz i simply dont play in 3rd person so i have no incentive to make these, instead i made animations for some quirky and forgotten weapons and all with jams and unequips this time
  3. GreatSephiroth
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    Overall amazing but I think the holo rifle needs an overhaul. It makes zero sense for it to be a pump action rifle that needs to be loaded single cells for single shots. It would make more sense to rebalance its damage to work more like a non pump action rifle and have the reload be a single cell for a full clip. It's just so immersion breaking to see such a strangely designed weapon I can't bring myself to use it even though its concept is cool.
    1. Januusz
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      well, its obsidian's design and balance choices, i just reanimated that gun, im avoiding any edits to weapon's performance other than reload speed itself (cuz its tied with the animation) 
    2. LookAtYouLeakin
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      That's just how the gun works. Nothing to do with the mod
  4. manolo312
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    Hi there. Amazing mod and I really like the feel of the animations. I have noticed, there are animations for things like the police pistol and the hunting revolver, but none for the .357, that gun, etc. Is this an issue on my end, or are there no animations for these guns yet?
    1. Januusz
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      I havent animated all weapons 
  5. fortune1217
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    Solid but a few reload animations are goofy. Most notably hand guns and the 9mm SMG.

    I'm not sure you've ever loaded a handgun but I don't need to whip the gun around to get the clip out, press the button and it falls out. The animations look off because there's too much movement in the right hand. You should hold any firearm steady with your right hand when you load it. The 9mm and .45 are the most egregious of the handguns. What is the PC doing with their right hand?  It's just as exaggerated when you take the clip out of the 9mm submachine gun. It's already unlocked, hold the damned rifle steady and pull the clip out, I shouldn't lose control of my gun when I pull a clip.

    https://youtube.com/clip/UgkxJsyiJqzCbsr07bPmnf3MHCVtofu2D25x

    Your animations look super solid but these few really bring it down.
    1. Januusz
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      Skibidipammmdada 
    2. Freyr95
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      Dropping all this pseudo gun talk, but don't know the difference between a magazine and a clip lol.
  6. BanBecak
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    how to make it compatible with this mod https://www.nexusmods.com/newvegas/mods/69810
  7. GameplayPanic169
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    I`ve noticed that when you load the Game up the first time and use the 9mm Pistol (for example) you shoot it but do not empty the mag it plays the wrong reload animation. The Gun gets reloaded like the mag is empty even tho its not.

    The same problem occurs with the Hunting Rifle. However if you reload a second time again with a non empty Mag it plays the right animation.
    1. thatguy2890
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      why you complaining about gun eye candy
  8. quizzelbuck
    quizzelbuck
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    Really Good Mod. If fo no other reason, it fixes the bone jitter from aiming down ironsights which is especially terrible when you're using B42 optics atop them.

    I have notice a rather small issue and im not 100% its all down to this mod. I noticed when your mod is enabled, any sniper rifle vanilla, or modded, just kind of pops in to existence when you equip it.

    Then when i disable this mod, they go back to smoothly equipping again.

    The bone jitter is worse, so ill life with sniper rifles kind of jerking in to existence, but i was wondering if this was some thing you'd seen and know how i might fix. Im not sure where to start.
  9. NuKe5369
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    The ratslayer dosent have any reload sound 
    1. namajeff2
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      I was able to find a workaround, you basically have to copy the animation sets from the varmint rifle and replace the animations for the ratslayer.

       The file explorer path to find the animations should be C:\Users\username\AppData\Local\ModOrganizer\New Vegas\mods\Dedicated Weapon Animations (kNVSE)\meshes\AnimGroupOverride. Here you'll see a bunch of Johnsonn_[weapon name] folders, find the varmint rifle one, copy the .kf files in _1stPerson, then paste and overwrite into the ratslayer _1stperson folder. Make a backup of the ratslayer animations just in case
  10. Jacbo2
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    Ironsight animations aren't working. It just instantly snaps into place from hip to aiming. Can post load order if needed,
    1. Januusz
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      U dont have smooth iron sights tweak enabled in stewies tweaks oni 
    2. Jacbo2
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      bSmoothIronsightsCameraTransition? I tried setting it to 1 and it didn't do anything
  11. TheNotoriousHamster
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    The assault rifle added through TTW doesn't appear to be working correctly and I honestly have no idea why. There shouldn't be any other weapon retexture, weapon mod kit mod, or animation mod that touches the thing, so I don't believe there to be an incompatibility or overwrite occurring.

    The issue that I'm experiencing in game is that the rifle, when pressing the aim button, will steady in my hand, but does not raise up to eye level to show the aim animation taking effect. Essentially, the weapon is responding to my command to aim, but the animation is not raising up to the correct position.

    Please help, am dumb and have tried as much as I can think of :(

    Edit: It should also be stated that I did update ISControl to Espless version because of this mod. I also removed the vanilla NV weapon animations added by this mod because I have a favoritism towards Anniversary Animation Pack, but kept the TTW animations added by this mod because fo3 weapon animations suck. I don't know where I have gone wrong. 

    Edit 2: Found a workaround, works with FNV Clean Animations Mod.
  12. terrier2602
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    Where is non KNVSE version?
    1. Januusz
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      u mean the old pre kNVSE pack i did? tbh idk, i might've nuked it once kNVSE was released
    2. terrier2602
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      i find it in old mods section of here. I use it for placeholder as mods. good animations by the way they are superb compared to hitmans old non-knvse animation packs