Fallout New Vegas
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Migck

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miguick

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Adds, well, dumps, a shooting "wrist gun" to the game. A proof of concept that I'm not going to bother with, but maybe you find it fun for a while.

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Wrist Gun - poor man's Deadshot gun

While I was developing my Powered Unarmed mod, I did come across the ProjectileNode still remaining in the Ballistic Fist model, and the obvious use for modding beyond what I already did was for some sort of semi or auto "wrist gun".

After toying with the idea, I've come up with this: a ballistic fist with no plate glove, and which fires 22LR bullets at full auto while you point your fist forward like a maniac.

The weapon is at Doc Mitchell's. That's about as much as I care for this thing. It can only be used by your character, it is impossible to balance due to being an unholy union between a gun and an automatic melee weapon, and it doesn't use up any ammo because I refuse to script the whole shebang for that.

The script sometimes lingers after you put the weapon down, and it keeps firing bullets for a little while. Watch out. Chalk it down to the weapon being a defective piece of crap/prototype or whatever, I don't know how to solve that.
Oddly enough, FNV seems to fire all bullets guided to your crosshair in 1st person, regardless of how the projectile node is set. So this weapon is precise enough if fired from 1st person. Good luck hitting anything if firing from 3rd person mode.

So knock yourselves over, this is as good as it gets from me.