used this when testing DUST (do NOT recommend) and it worked really well the only missing plants were white horse nettle (understandable because there aren't any geckos) and coyote tobacco which was the only thing i missed there not being.
admittedly it IS un-lore friendly to DUST but the way i looked at it is events in DUST killed most people/ animals and plants but the Cloud also acted as fertilizer which is why the plants this mod restores were so abundant. seeing as DUST it's self isn't "Lore friendly" i think this mod makes a huge amount of improvement. my only complaint is that it's a DUST add-on and not a normal/ base game add-on
The thing is, I count "unlorefriendly" a good tradeoff for the terrible moodkiller of all the dead plants can bring to my psyche. This is entirely personal, aka if you dont feel anything from all those dead plants, then yeah, this mod is a bit overpowered.
Dust and Fallout 3 really impress upon me the mental burden from all those dead plants~
understandable but as i said when i used this mod my "head cannon" was that the cloud and the countless hundreds of people it killed over the time span Dust is set in aka 20 years after the base game it acted as fertilizer which added to the spores from Vault 22 to make the plants grow again
frankly seeing as Dust is basically a kill everything run with a forced hardcore mode anything that improves that setting is a good thing
This mod brings back not only plants that DUST withers, but also withered ones from vanilla, which is simply too much. I suggest that you activate the mod only when in places where it makes sense - personally I do it in Zion & Divide.
The coyote tobacco all die and not bring fruits~ At least, that's how the plant box in and around Freeside show it~ rows and rows of dying tobacco plants.
This is a super mod and really adds to the accessibility of Dust.
One question: can the flora re-spawn be disabled?
It felt balanced when I was passing through new areas and picking food. However, camping at a single farm while everything regrows seems like there is too much food.
Thanks, glad you like my tongue-in-cheek cooking-support mod :)
While it is possible to not have the plants my mod revives regrow, right now, I just don't feel inclined to change that mechanic and upload a second version.
If you have basic knowledge of the GECK, you might want to simply edit the corresponding regrowth scripts (MaizeScript, BarrelCactusScript, ...) for the affected plant types, and then load the resulting mod after my mod -- that'll also disable regrowth for those few plants of the same type DUST intentionally allows to regrow, though.
The norespawn on plants is a good feature from story logic pov.
On the one hand, we dont want to play with same feel as f3, as in no good food source. Society with some cannibals is one thing, but cannibalistic society is another, which is pure f3 and dust are. No wonder Naugrim feel tired of the death mod. This mod provide a good psychedelic feel to things, same as various farm mods in f3.
On the other hand we dont want dust to lose the hardcore quality, which cornucopia-of-food Mojave just dont have.
Agree with Stickmanfan. If plants can grow, then the cloud wasn't deadly, the Mojave didn't go to hell, and Dust don't happen. As for wondering what Frost is about, well basically it's surviving the nuclear winter. As Naugrim04 puts it - Frost is a "survival simulator" as opposed to Dust being a "death simulator". He don't seem too happy with Dust being so much death, hence his change of tack with Frost. Your mod laudably seeks to address this "Dust problem", but it seems to me any such attempt breaks the raison d'etre of Dust.
Thanks for adding plants back in! It was really hurting my immersion having every plant in the world be dead. Maybe I don't want to be a cannibal. Plus there's a billion recipes I can make now that were taunting me. I never understood the lore reason for taking away the plants anyway and if all the plants were dead no animals would be around either.
I'm actually fine with DUST as is, but wanted some more variation for my survival kitchen for quite some time now, since I usually prefer to hang around instead of trying to get out.
Medi0cre0's idea got me started, and when he suggested this hillarious, potteresque name for the mod I just had to do it.
Guessing from my first run with it around half the map, I'd say that this mod accidentially turned into the queen of survival cheats for DUST, at least for the Mojave. Lots of green that weighs next to nothing and brings down both, FOD and H2O without adding RADs ... lol
15 comments
admittedly it IS un-lore friendly to DUST but the way i looked at it is events in DUST killed most people/ animals and plants but the Cloud also acted as fertilizer which is why the plants this mod restores were so abundant. seeing as DUST it's self isn't "Lore friendly" i think this mod makes a huge amount of improvement. my only complaint is that it's a DUST add-on and not a normal/ base game add-on
Dust and Fallout 3 really impress upon me the mental burden from all those dead plants~
frankly seeing as Dust is basically a kill everything run with a forced hardcore mode anything that improves that setting is a good thing
I suggest that you activate the mod only when in places where it makes sense - personally I do it in Zion & Divide.
The coyote tobacco all die and not bring fruits~ At least, that's how the plant box in and around Freeside show it~ rows and rows of dying tobacco plants.
One question: can the flora re-spawn be disabled?
It felt balanced when I was passing through new areas and picking food. However, camping at a single farm while everything regrows seems like there is too much food.
While it is possible to not have the plants my mod revives regrow, right now, I just don't feel inclined to change that mechanic and upload a second version.
If you have basic knowledge of the GECK, you might want to simply edit the corresponding regrowth scripts (MaizeScript, BarrelCactusScript, ...) for the affected plant types, and then load the resulting mod after my mod -- that'll also disable regrowth for those few plants of the same type DUST intentionally allows to regrow, though.
On the one hand, we dont want to play with same feel as f3, as in no good food source. Society with some cannibals is one thing, but cannibalistic society is another, which is pure f3 and dust are. No wonder Naugrim feel tired of the death mod. This mod provide a good psychedelic feel to things, same as various farm mods in f3.
On the other hand we dont want dust to lose the hardcore quality, which cornucopia-of-food Mojave just dont have.
So yes on one time food bounty. No on respawn.
Makes me wonder, what FROST is actually about.
I'm actually fine with DUST as is, but wanted some more variation for my survival kitchen for quite some time now, since I usually prefer to hang around instead of trying to get out.
Medi0cre0's idea got me started, and when he suggested this hillarious, potteresque name for the mod I just had to do it.
Guessing from my first run with it around half the map, I'd say that this mod accidentially turned into the queen of survival cheats for DUST, at least for the Mojave. Lots of green that weighs next to nothing and brings down both, FOD and H2O without adding RADs ... lol