Fallout New Vegas

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Created by

mc_tammer

Uploaded by

user826

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About this mod

This mod adds a new hand-to-hand melee weapon that shocks enemies and pushes them away.

Permissions and credits
Changelogs
*** This weapon is also available as part of my NIF-Bashed Weapons Mega-Pack ***

DESCRIPTION
One of the very first mods I ever made for Fallout 3 was a set of brass knuckles that paralyzed enemies and played an electric zapping noise when striking. I called them "Shock Knuckles" even though I didn't know how to make them deal electrical damage, or how to get them to play the lightning effect. Now that I've gotten more comfortable with modding, I decided to revisit the concept properly.

I took the support handle and part of the barrel cowling from the base game Gatling Laser mesh and rearranged them to form a protective frame around the hand. I then added the electrical contacts from the Zap Glove.

Gameplay-wise, this weapon is essentially a sleeker, more compact version of the Zap Glove that's also considered a holdout weapon. You can attack with both hands, like with Brass Knuckles, but each hit deals fatigue damage, pushes the target back, and does EMP damage to robots and power armor users. It can't be modded, and can be repaired with either itself or with Zap Gloves. I've also added the weapon to all the appropriate form lists, so that all perks and challenges that affect hand-to-hand weapons will work as expected.


LOCATION
The weapon can be purchased from vendors across the Wasteland, or found in random loot drops. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the Mod Index of the plugin in your load order):

player.AddItem ##000ADE 1;Gives 1 pair of Shock Knuckles

Detailed Instructions:
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The Mod Index is a two-character hexadecimal code, with a value between 00 and FF, that can be found using a mod manager. It should be listed somewhere beside the name of the plugin. After finding the Mod Index, open the console in game using the tilde (~) key, and type Player.AddItem <FormID> 1


INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.