Fallout New Vegas
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migck

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miguick

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21 comments

  1. amokrun1
    amokrun1
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    Will this work on mod-added Gauss weapons provided they use the GaussProjectile projectile? The new weapons have no new scripts attached to them.
    1. miguick
      miguick
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      It turns out it didn't. Only the regular Gauss Rifle was being properly fixed. It should be fine now.
    2. amokrun1
      amokrun1
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      Thank you!
  2. CoopCoupe
    CoopCoupe
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    Made it ESPless. Cool.
    Now make it do my taxes.
    1. DaxFNV
      DaxFNV
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      No.
      https://youtu.be/Tl1pSlx1usA?si=ogbvPmEnUuoTvWEO
  3. JawKnow11
    JawKnow11
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    Coming back to FONV after six or seven years and the number of fixes for bugs and mistakes that I never even knew about...remarkable.
  4. AStalkerNamedPooshkin
    AStalkerNamedPooshkin
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    Hey sorry for necroing this post just wanted to ask if this works with Gauss Weapon Mods? I tried it with this one https://www.nexusmods.com/newvegas/mods/79186 and it seems it isnt working.
  5. MrBlueBeetle22
    MrBlueBeetle22
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    will this work with EVE?
  6. Elconchetumare
    Elconchetumare
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    Gigachad
  7. darlingg
    darlingg
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    Does this work for Classic M72 Gauss Rifle, Classic PPK12 Gauss Pistol, others Gauss weapon mods?
    1. miguick
      miguick
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      It should now
  8. Manan6619
    Manan6619
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    Oh man, and here I had thought the issue was just the fact I was playing on Very Hard and fighting AWoP NPCs. Thank you!
    Edit: Speaking of A World of Pain, anybody know if the fix also applies to its Gauss Rifle Mk II? It does use the same projectile and impact dataset as the vanilla one, if that matters. Although, the TTW patch changes the impact dataset for reasons I'm guessing are related to this bug.
  9. IBendyI
    IBendyI
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    The Unofficial Patch NVSE contains the following fix: 

    • Gauss Rifle projectiles should no longer phase through objects in VATS - By RoyBatty.
    What is the difference between what this mod does and what UPNVSE does? Does it conflict or make this mod redundant? 
    1. Question2
      Question2
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      This mod does not affect whether the projectile phases through objects.
  10. Storm3ye
    Storm3ye
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    Whoa, what kind of black magic is this? I come back to FONV after 2 years of doing other things, and find this in the top downloaded section (I do this every time I come back after a break).

    I read the description you put up, and I think it is the case, but I just want to ask for confirmation.

    Your mod basically detects other scripts (such as YUP) and remove/invalidate it, and does what your mod originally intends to do, right?
    As in, I don't need to fix up anything in other mods for your mod to work.
    1. miguick
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      It checks if the Gauss Rifle weapon has any script attached, and checks if that script is the same that the YCS/186 has attached. If that is the case, I assume it is the fixing script from YUP or something similar, and the script is removed from both weapons.

      I could just edit the weapons directly to leave them script-less, but every mod and their dog touches weapon records to do their thing, and weapon records have a gazillion subrecords that need fine tuning, and thus compatibility between weapon-altering mods is simply impossible without each user making his own, huge, HUGE merged patches.
    2. Storm3ye
      Storm3ye
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      Awesome. Thanks for the reply and the mod.

      Looking forward to using Gauss Rifle in my new playthrough.