Improves the fire rate of most of the game's semi-automatic weapons. Includes a patch for Project Nevada's Equipment module. Now with TTW Support!
Requirements
DLC requirements
DLC name
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Gun Runners' Arsenal
Courier's Stash
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.5.0
-Added Metal Blaster to TTW version
Version 2.4.0
-Fixed MF Hyperbreeder Alpha non-regenerating bug
Version 2.3.0
-Increased fire rate of Elijah's Advanced LAER to make it more distinguishable from the standard LAER -Updated description recommending lStewieAl's Tweaks
Version 2.2.0
-Added TTW support
Version 2.1.0
-Added YUP + IMPACT file without PN dependency
Version 2.0.0
-Fixed PN dependency for vanilla version -Added YUP and IMPACT support
I've always thought the semi-auto fire rates in New Vegas were a little janky. Often it feels like inputs are dropped because of how slow many of the guns fire, and it feels weird having a 9mm pistol not shoot as fast as you can pull the trigger. This mod attempts to make that less of an issue, by raising the fire rate on many semi-automatic weapons. Not every weapon fires as fast as you can pull the trigger, as I took care not to disrupt the balance of the game (it would be odd if the .44 magnum shot as fast as the Marksman Carbine, for example). This mod could potentially be seen as unbalanced, however, since enemies also are able to utilize these new fire rates, the game shouldn't become significantly easier (or harder) with this mod installed. Requires all main DLC (incuding GRA). TTW, Project Nevada, YUP, and IMPACT versions available.
Recommended mods: lStewieAl's Tweaks (Specifically the Auto Weapon No Firing Delay feature, but there are many other gameplay-smoothing features you should try.)