As I'm coming back to download these for another playthrough, I wanted to say thanks. Several of your mods fix small details like these, but they go a long way to making the game feel cohesive, and the extra touches like making them script based and incorporating YUP changes (especially the new effects for the Arc Welder and Tesla Cannons) are the cherry on top. Love your stuff!
I am getting the same issue where its working initially but after saving, closing the game, and loading, the effect goes back to red. I am using WMX so i am using the NVSE version.
Welp, I guess I don't understand how to make a script that runs every time the game is loaded. I usually don't bother with NVSE versions, but I am currently attempting to work it out. Please hold for a coming update.
Thanks for the mod. Been something I've wanted every time I use the AER14. However it seems the NVSE version that affects both weapons does not work, as disintegrations remain red. Using the NVSE version that only affects the AER14 works just fine. EDIT: Ah, disregard that. It seems that both NVSE mods work fine on the first load after initial installation. One save and one load later however, the disintegrations revert back to red.
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EDIT: Ah, disregard that. It seems that both NVSE mods work fine on the first load after initial installation. One save and one load later however, the disintegrations revert back to red.