Fallout New Vegas
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Created by

mc_tammer

Uploaded by

user826

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About this mod

This mod lets you literally throw money at your problems.

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DESCRIPTION
Here's something that started out as a joke while I was teaching myself to make throwing weapons but evolved into something that I think is actually kind of neat. This weapon is basically a clone of the throwing knife, doing the same damage, with the same rate of fire, etc. However, it's shaped like a stack of Pre-War Money and, when scoring a critical hit, will cause the target to explode into a shower of caps and gibs. The number of caps given is equal to your Luck, times 5.

Gameplay-wise, the weapon is considered a holdout weapon, so you can smuggle it into Strip casinos. I've also added the weapon to all the appropriate form lists, so that all perks and challenges that affect thrown weapons (i.e. Loose Cannon) will work as expected.


LOCATION
The weapon can be crafted at any workbench with a Barter skill of 25 or higher, simply using Pre-War Money. Alternatively, you can change the aaaGLOBEnableAutoConvert global variable to 1 using either FNVEdit or the console (i.e. set aaaGLOBEnableAutoConvert to 1), and it will automatically turn any Pre-War Money that you pick up into Fat Stacks. I left this option disabled by default in case you want to save some Pre-War Money for things like the Sierra Madre vending machines. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the Mod Index of the plugin in your load order):

player.AddItem ##000ADE 10;Gives 10 Fat Stacks

Detailed Instructions:
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The Mod Index is a two-character hexadecimal code, with a value between 00 and FF, that can be found using a mod manager. It should be listed somewhere beside the name of the plugin. After finding the Mod Index, open the console in game using the tilde (~) key, and type Player.AddItem <FormID> 1


INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.