Fallout New Vegas

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Created by

mc_tammer

Uploaded by

user826

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About this mod

This mod adds a heavy, high-damage energy weapon to the game.

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*** This weapon is also available as part of my NIF-Bashed Weapons Mega-Pack ***

This mod requires textures from Dead Money and Honest Hearts, but the DLCs are not required to use the weapon in-game.


DESCRIPTION
Here's a kind of Star Wars-y looking energy weapon that I made to go along with the Skiptracer Armor from my NIF-Bashed Armor Pack.

I started with the Automatic Rifle mesh from Dead Money and removed everything but the receiver, trigger and charging handle. I then added the pistol grip from the Anti-Materiel Rifle, the buttstock from the .45 Auto SMG, and the barrel from the Gatling Laser. I took the Riot Shotgun's drum magazine and turned it into a carrier for a Tesla coil energy source, and then added the 9mm Pistol Scope.

Gameplay-wise, this weapon is loud, heavy, energy-hungry and single-shot, but does Anti-Materiel Rifle-levels of damage. It costs 10 Microfusion Cells to fire the weapon each time and you need an Energy Weapons skill of 100 to shoot accurately, but it also has an 85% critical chance, meaning that it will almost always vaporize its target in one hit. It cannot be modded and has to be repaired by a vendor. I've also added the weapon to all the appropriate form lists, so that all perks and challenges that affect non-laser and non-plasma energy weapons will work as expected.


LOCATION
The weapon can be purchased from the Gun Runners and other vendors across the Wasteland, or found in random loot drops. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the Mod Index of the plugin in your load order):

player.AddItem ##000ADE 1;Gives 1 Particle Diffuser

Detailed Instructions:
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The Mod Index is a two-character hexadecimal code, with a value between 00 and FF, that can be found using a mod manager. It should be listed somewhere beside the name of the plugin. After finding the Mod Index, open the console in game using the tilde (~) key, and type Player.AddItem <FormID> 1


INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.