Fallout New Vegas
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628 comments

  1. KiCHo666
    KiCHo666
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    Please read the description before asking to add compatibility for some mod.
  2. KiCHo666
    KiCHo666
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    Added a version with vanilla weight.
  3. Xilandro
    Xilandro
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    Jan 30, 2023
    v.13 adds B42 Bow and Arrow compatibility
  4. GodwinXD420
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    I have the 360 movement mod and when I load in it's saying that it needs the latest version of  NVCS needs to be installed for it to work, even though it is installed . How would I fix this issue? I'm using Vortex by the way. 
    1. betwiztglass
      betwiztglass
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      Seconded
    2. Zhenotdel
      Zhenotdel
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      You need to load the skeleton after 360 movement. I used to use Vortex. Are the files flagged as conflicting?
    3. Rioux1
      Rioux1
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      360 Movement and the skeleton dont have any conflicts on vortex for me and I cannot seem to get the load order changed to where 360 movement comes before the skeleton. What do I do :(
  5. S0ngbirdz
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    this mod is almost impossible to install, i got it working with 360 for half a second and now i cant figure out how i got it working, like f*#@ i just wanna use the 360 movement mod, and before one of you say s#*! about load order im using mo2. This is a load of horse s#*!
    1. DonarAesir
      DonarAesir
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      Loard order still matters in MO2 just not install order
  6. JurassicTemplar
    JurassicTemplar
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    Despite downloading and installing the latest version of NVCS (13), it gives me an error message of "Required bones missing in 3rd person skeleton. Install Compatibility Skeleton version 13" when I have this mod and B42 Bows (1.12b) together.
    1. thatrangadude
      thatrangadude
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      I too am encountering this same issue. Yet to actually encounter any problems outside of the error message though but still would like to know what to do about this issue.
  7. Coldcorreira121
    Coldcorreira121
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    any chance you could make it compatible with the type3 body mod?
  8. sriniboss
    sriniboss
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    Can we have like a .esp so we can drag it last in our load order? I see no option to do so....
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      What would an esp do here?
    2. sriniboss
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      In the mod description, it says to load this mod LAST to overwrite everything, but this file is all .nif's so I'm not sure how to make this the last mod in my load order... 

      for the record, im using NMM as my mod manager, I know, I know, sacrilege, but I'm more comfortable using NMM... 
    3. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      Nexus mod manager physically places files into your game folder. So if another mod has already overwritten this mod's files with its own then an esp is not going to do anything. It won't magically bring back the nif and overwrite other mod's files. It's for reasons like this that the community has largely abandoned NMM and FOMM.
  9. Soulbringer1
    Soulbringer1
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     I have always Used Astymma;s Skeleton..  What are The Differences Between This And That One? Does This Work With BBB Also?
  10. Bravo48
    Bravo48
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    Maybe it's possible to make this skeleton compatible with AJ's brilliant Bodymorph? Pretty pretty pleaseeee...Have been using this mod in all of my playthroughs, and it's disappointing I can't use it with 360 movement because the compatibility skeleton seems to lack scale bones. Now I use original Apple Jam Skeleton with CBBE NV, it works together as charm, but 360 movement is not compatible with it. 
    1. Bravo48
      Bravo48
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      I'm ready to test an edit of the mod compatible with this skeleton if there's any, btw. Or I would also be grateful for just a confirmation it's possible to alter the script of Bodymorph to make it compatible. I'm so desperate I'm ready to install all the tooling to my deck and try tweaking it myself x)
  11. FlabTheGreat
    FlabTheGreat
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    Can anybody show or tell me what they do when they install this mod and sort it in their load order please?
  12. BlueBoxReven
    BlueBoxReven
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    I keep having an issue where my weapons randomly disappear. Sometimes drawing other weapons, or the same weapon twice or pick your poisen here, fixes the issue. But sometimes, ALL of the weapons hotkeyed just disappear and all you see is your characters hands holding nothing. 
    I have Vanilla Weapon Scale fix, and reinstalled that several times, but it just doesn't fix the problem. Yes, I use Hitmans animations for virtually everything. Including the Frontier weapons. Both vanilla and modded weapons share the same fate. 
    Suggestions?
  13. c4ll1st4
    c4ll1st4
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    main file and Optional files are same or we need dowland both (im new)