I have the 360 movement mod and when I load in it's saying that it needs the latest version of NVCS needs to be installed for it to work, even though it is installed . How would I fix this issue? I'm using Vortex by the way.
360 Movement and the skeleton dont have any conflicts on vortex for me and I cannot seem to get the load order changed to where 360 movement comes before the skeleton. What do I do :(
this mod is almost impossible to install, i got it working with 360 for half a second and now i cant figure out how i got it working, like f*#@ i just wanna use the 360 movement mod, and before one of you say s#*! about load order im using mo2. This is a load of horse s#*!
Despite downloading and installing the latest version of NVCS (13), it gives me an error message of "Required bones missing in 3rd person skeleton. Install Compatibility Skeleton version 13" when I have this mod and B42 Bows (1.12b) together.
I too am encountering this same issue. Yet to actually encounter any problems outside of the error message though but still would like to know what to do about this issue.
In the mod description, it says to load this mod LAST to overwrite everything, but this file is all .nif's so I'm not sure how to make this the last mod in my load order...
for the record, im using NMM as my mod manager, I know, I know, sacrilege, but I'm more comfortable using NMM...
Nexus mod manager physically places files into your game folder. So if another mod has already overwritten this mod's files with its own then an esp is not going to do anything. It won't magically bring back the nif and overwrite other mod's files. It's for reasons like this that the community has largely abandoned NMM and FOMM.
Maybe it's possible to make this skeleton compatible with AJ's brilliant Bodymorph? Pretty pretty pleaseeee...Have been using this mod in all of my playthroughs, and it's disappointing I can't use it with 360 movement because the compatibility skeleton seems to lack scale bones. Now I use original Apple Jam Skeleton with CBBE NV, it works together as charm, but 360 movement is not compatible with it.
I'm ready to test an edit of the mod compatible with this skeleton if there's any, btw. Or I would also be grateful for just a confirmation it's possible to alter the script of Bodymorph to make it compatible. I'm so desperate I'm ready to install all the tooling to my deck and try tweaking it myself x)
I keep having an issue where my weapons randomly disappear. Sometimes drawing other weapons, or the same weapon twice or pick your poisen here, fixes the issue. But sometimes, ALL of the weapons hotkeyed just disappear and all you see is your characters hands holding nothing. I have Vanilla Weapon Scale fix, and reinstalled that several times, but it just doesn't fix the problem. Yes, I use Hitmans animations for virtually everything. Including the Frontier weapons. Both vanilla and modded weapons share the same fate. Suggestions?
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v.13 adds B42 Bow and Arrow compatibility
for the record, im using NMM as my mod manager, I know, I know, sacrilege, but I'm more comfortable using NMM...
I have Vanilla Weapon Scale fix, and reinstalled that several times, but it just doesn't fix the problem. Yes, I use Hitmans animations for virtually everything. Including the Frontier weapons. Both vanilla and modded weapons share the same fate.
Suggestions?