Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Various

Uploaded by

Fallout2AM

Virus scan

Safe to use

631 comments

  1. KiCHo666
    KiCHo666
    • supporter
    • 562 kudos
    Locked
    Sticky
    Please read the description before asking to add compatibility for some mod.
  2. KiCHo666
    KiCHo666
    • supporter
    • 562 kudos
    Locked
    Sticky
    Added a version with vanilla weight.
  3. Xilandro
    Xilandro
    • premium
    • 2,405 kudos
    Locked
    Sticky
    Jan 30, 2023
    v.13 adds B42 Bow and Arrow compatibility
  4. ArizonaRanger10
    ArizonaRanger10
    • member
    • 0 kudos
    Would a patch for Menace of the New West work for you guys?
  5. scawtysmith
    scawtysmith
    • member
    • 0 kudos
    Why is version 12 no longer available? Version 13 crashes my game every 2 seconds and causes a whole host of other issues when used with 360 movement. Please please make this version no longer archived. I used all the voodoo to try and install the archived version but it won't let me.
  6. snoops365
    snoops365
    • member
    • 0 kudos
    Sorry to be that guy but I'm having issues, I'm trying to get this to work with the modlist I made but I got the message saying "first and third person skeleton not up to date, please install version 13 or higher" ect, ok I found and installed this manually and the first person request is gone but now I'm getting the third person only..even installing this through a mod manager didn't change anything sadly. I would appreciate some help :)
  7. GodwinXD420
    GodwinXD420
    • premium
    • 0 kudos
    I have the 360 movement mod and when I load in it's saying that it needs the latest version of  NVCS needs to be installed for it to work, even though it is installed . How would I fix this issue? I'm using Vortex by the way. 
    1. betwiztglass
      betwiztglass
      • member
      • 0 kudos
      Seconded
    2. Zhenotdel
      Zhenotdel
      • member
      • 0 kudos
      You need to load the skeleton after 360 movement. I used to use Vortex. Are the files flagged as conflicting?
    3. Rioux1
      Rioux1
      • member
      • 0 kudos
      360 Movement and the skeleton dont have any conflicts on vortex for me and I cannot seem to get the load order changed to where 360 movement comes before the skeleton. What do I do :(
  8. S0ngbirdz
    S0ngbirdz
    • member
    • 0 kudos
    this mod is almost impossible to install, i got it working with 360 for half a second and now i cant figure out how i got it working, like f*#@ i just wanna use the 360 movement mod, and before one of you say s#*! about load order im using mo2. This is a load of horse s#*!
    1. DonarAesir
      DonarAesir
      • premium
      • 0 kudos
      Loard order still matters in MO2 just not install order
  9. JurassicTemplar
    JurassicTemplar
    • member
    • 0 kudos
    Despite downloading and installing the latest version of NVCS (13), it gives me an error message of "Required bones missing in 3rd person skeleton. Install Compatibility Skeleton version 13" when I have this mod and B42 Bows (1.12b) together.
    1. thatrangadude
      thatrangadude
      • supporter
      • 1 kudos
      I too am encountering this same issue. Yet to actually encounter any problems outside of the error message though but still would like to know what to do about this issue.
  10. Coldcorreira121
    Coldcorreira121
    • member
    • 0 kudos
    any chance you could make it compatible with the type3 body mod?
  11. sriniboss
    sriniboss
    • member
    • 2 kudos
    Can we have like a .esp so we can drag it last in our load order? I see no option to do so....
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
      • premium
      • 283 kudos
      What would an esp do here?
    2. sriniboss
      sriniboss
      • member
      • 2 kudos
      In the mod description, it says to load this mod LAST to overwrite everything, but this file is all .nif's so I'm not sure how to make this the last mod in my load order... 

      for the record, im using NMM as my mod manager, I know, I know, sacrilege, but I'm more comfortable using NMM... 
    3. AVeryUncreativeUsername
      AVeryUncreativeUsername
      • premium
      • 283 kudos
      Nexus mod manager physically places files into your game folder. So if another mod has already overwritten this mod's files with its own then an esp is not going to do anything. It won't magically bring back the nif and overwrite other mod's files. It's for reasons like this that the community has largely abandoned NMM and FOMM.
  12. Soulbringer1
    Soulbringer1
    • member
    • 3 kudos
     I have always Used Astymma;s Skeleton..  What are The Differences Between This And That One? Does This Work With BBB Also?
  13. Bravo48
    Bravo48
    • member
    • 0 kudos
    Maybe it's possible to make this skeleton compatible with AJ's brilliant Bodymorph? Pretty pretty pleaseeee...Have been using this mod in all of my playthroughs, and it's disappointing I can't use it with 360 movement because the compatibility skeleton seems to lack scale bones. Now I use original Apple Jam Skeleton with CBBE NV, it works together as charm, but 360 movement is not compatible with it. 
    1. Bravo48
      Bravo48
      • member
      • 0 kudos
      I'm ready to test an edit of the mod compatible with this skeleton if there's any, btw. Or I would also be grateful for just a confirmation it's possible to alter the script of Bodymorph to make it compatible. I'm so desperate I'm ready to install all the tooling to my deck and try tweaking it myself x)