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Changelogs
Version 1.01b
missing meshes
Version 1.01
fixed weapons not shooting specific bullets
Version 1.00
init upload
Someone has brought a bug to my attention that prevents guns from shooting other bullets. Unfortunately this is my first time making a mod for ammo in New Vegas and I don't know how to fix it at the moment.
A bug regarding specific weapons not being able to shoot weapons due to a projectile data conflict has been fixed.
This mod adds three new types of ammo to Fallout: TTW: .308 Translocator Rounds - Bullets with very deadly travel time and speed. .44 JUDGE Manufactured Rounds - Shotgun-like .44 rounds. .44 Dragon's Breath Rounds - Incendiary .44 rounds.
Crafting Information .308 Translocator Rounds - Requirements and ingredients Requires Science skill of 50 Ingredients: 1 .308 Round, 1 Wonderglue, Fission Battery, 3 Scrap Electronics Crafted at a Workbench .44 JUDGE Manufactured Rounds - Requirements and ingredients Requires Guns skill of 50 Ingredients: 1 .44 Round, 1 Cafeteria Knife Crafted at a Workbench
.44 Dragon's Breath Rounds - Requirements and ingredients Requires Survival skill of 50 Ingredients: 1 .44 Magnum Case, 1 Large Pistol Primer, 5 Pistol Powder, 15 Fire Gecko Egg Concentrate, 30 Lead Crafted at a Reloading Bench
Fire Gecko Egg Concentrate - Requirements and ingredients Requires Science skill of 35 Ingredients: 1 Empty Sunset Sarsaparilla Bottle, 1 Fire Gecko Egg, 1 Flour, 15 Lead Crafted at a Workbench
Unfortunately, due to issues with the FNV GECK, I could only make a version for Tale of Two Wastelands, so you need to have Fallout: New Vegas and Fallout 3 with all DLC from both games to use this mod.