One Man's Trash (Formerly Fallout 4 Crafting) is a mod that adds weapon and armor mod crafting inspired by the system in Fallout 4.
Requirements
DLC requirements
DLC name
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Gun Runners' Arsenal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.91
added conversion recipes for laser and plasma weapons (including two new weapons)
added conversions for ballistic pistols to submachineguns
added scrapping recipes for dlc junk items
added more than 20 total workbenches to new locations across the mojave and dlc
minor tweaks to declutter menus
Version 0.90
scrapping workbench now only shows items that you have
weapon and armor benches are now unavailable to use until you've aquired the appropriate perk
most clothing items are now scrappable
vault jumpsuit armor mods (both armored and security variants)
Version 0.85
added 21 new junk items replacing previous world objects
plasma weapons now add Nuclear Material upon Gooification
fixed an issue where Shielded and Braced Armor mods would appear as perks upon level up
Version 0.80
added recipes and requirements for all mods from all DLC
added workbenches to all DLC
added Shielded, Insulated, and Lightweight to all armor types
each armor type now has one unique mod (Pocket/Shadow for Leather, Reinforced Mk2 for Combat, Fortified for Metal)
added weapon and armor scrapping along with required perk
Version 0.70
Added skill requirements to all weapon and armor mod recipes
Added new workbenches to BOS, NCR, and FOA safehouses
Changed Work Bench upgrade at Lucky 38 to Work Shop (adds Reloading Bench, Workbench, Weapons Workbench, Armor Workbench, and Scrapping Workbench to a new room within the suite)
Version 0.61
Custom meshes have been added for all Pocketed armor variations
Fixed a bug where the Combat Armor, Shadowed recipe would create Combat Armor, Pocketed instead
Version 0.60
20 Armor Workbenches have been placed
20 Weapons Workbenches have been placed
28 Scrapping Workbenches have been placed
Fixed a bug where Leather Armor, Shadowed appeared as a Combat Armor upgrade in the Armor Workbench
Version 0.50
Initial Release
Break down Junk items or certain Animal Parts at a Scrapping Workbench for components
Create Weapon Mods at a Weapons Workbench
Modify Armor at an Armor Workbench
Donations
No donations accepted
One Man's Trash (formerly Fallout 4 Crafting) is a mod that adds weapon and armor mod crafting inspired by the system in Fallout 4. This mod adds three new workbenches to the game - the Weapons Workbench which allows the crafting of weapon mods, the Armor Workbench which allows the upgrading of armor and clothing, and the Scrapping Workbench which allows you to break down junk into components needed for the other two benches.
In addition to the crafting system, One Man's Trash adds several new items to the world of Fallout New Vegas. There are over 20 new junk items added replacing previously non-interactive world items such as telephones and globes, new armor variants (some with unique meshes) for you to create at Armor Workbenches and of course the new junk components that most of the non-unique items in the world can be broken down into.
The mod also adds three new perks for you to make the most out of these new workbenches and items. The Scrapper perk allows the Courier to break down weapons and armor for components in addition to the junk items that you can scrap by default. The Gun Nut perk allows you to use the Weapons Workbench and the Armorer perk does the same for the Armor Workbench.
Previous versions of the project can be found here: https://www.nexusmods.com/newvegas/mods/61911?tab=description&BH=0
You may have noticed that the mod has been uploaded by a different profile. I no longer have access to the email of my previous account and therefore had to make a new one.
Update VERSION 0.91 - added conversion recipes for laser and plasma weapons (including two new weapons) - added conversions for ballistic pistols to SMGs - added scrapping recipes for DLC junk items - added more than 20 total workbenches to new locations across the Mojave and DLC locations - minor tweaks to de-clutter menus
Update VERSION 0.90 - scrapping workbench now only shows items that you have - weapon and armor benches are now unavailable to use until you've aquired the appropriate perk - most clothing items are now scrappable - vault jumpsuit armor mods (both armored and security variants)
Update VERSION 0.85 - added 21 new junk items replacing previous world objects - plasma weapons now add Nuclear Material upon Gooification - fixed an issue where Shielded and Braced Armor mods would appear as perks upon level up
Update VERSION 0.80 - added recipes and requirements for all mods from all DLC - added workbenches to all DLC - added Shielded, Insulated, and Lightweight to all armor types - each armor type now has one unique mod (Pocket/Shadow for Leather, Reinforced Mk2 for Combat, Fortified for Metal) - added weapon and armor scrapping along with required perk
Update VERSION 0.70 - Added skill requirements to all weapon and armor mod recipes - Added new workbenches to BOS, NCR, and FOA safehouses - Changed Work Bench upgrade at Lucky 38 to Work Shop (adds Reloading Bench, Workbench, Weapons Workbench, Armor Workbench, and Scrapping Workbench to a new room within the suite)
Update VERSION 0.61 - Custom meshes have been added for all Pocketed armor variations - Fixed a bug where the Combat Armor, Shadowed recipe would create Combat Armor, Pocketed instead
Update VERSION 0.60 - 20 Armor Workbenches have been placed - 20 Weapons Workbenches have been placed - 28 Scrapping Workbenches have been placed - Fixed a bug where Leather Armor, Shadowed appeared as a Combat Armor upgrade in the Armor Workbench
VERSION 0.50 - Initial Release - Break down Junk items or certain Animal Parts at a Scrapping Workbench for components - Create Weapon Mods at a Weapons Workbench - Modify Armor at an Armor Workbench
BUGS:
- The collision geometry of the custom models is incorrect. If somebody could help me fix this that would be greatly appreciated. - If you find any more bugs or balancing issues, I would love some feedback.