About this mod
This mod adds a brand new town to the northern part of the map that aims to flesh out the area and provide a cosy resting spot for when you need to resupply for trips to the more remote areas of the wastes. It comes with several quests, a fully voiced companion with a companion quest and custom perk, two new sets of armor and a player home.
- Requirements
- Permissions and credits
- Changelogs
- The town itself, located slightly southwest of Raul's Shack which provides all of the services a seasoned wastelander could need (General store, saloon and a fully functional doctor). It has a total of 4 interior cells so far which are all fairly well decorated (Due to issues with missing meshes caused by TTW I am having to work around not being able to place quite a few of my favourite items)
- Eight quests that will provide quite a bit to do that come with plenty of rewards (Check the read-me for the locations of the quest givers)
- Robert Monroe, the ghoul sheriff of Monroeville is a possible companion who is fully voice acted, wears a custom set of combat armor made by myself, a custom perk that provides increased radiation and damage resistance and his own companion quest
- A player home that you'll construct yourself that comes with all the comforts you'd expect
- Two custom sets of armor created by myself using pre existing assets.
As of Version 2.0's release I consider this mod to be completed for the time being. However, please report any bugs and issues you run across and I'll try to address them as soon as possible.
I recommend that you install a mod which adds in the child at hear pertk back into the game or just add it in with console commands, I won't spoil why.