Fallout New Vegas

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108 comments

  1. caiochaar13
    caiochaar13
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    Hi. I can't make percentages numbers show up, the same goes for limb health and damage multiplier. There's just a blank space inside VATS boxes(no numbers). Any ideia what could be causing this?
    Great mod Thank you anyway.
    1. UnvalidUserName
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      The limb highlight system is an optional feature that depends on JohnnyGuitar NVSE. Try updating it to see if it gets fixed. If that doesn't work It might be an unreported bug. 
      You can also try updating New Vegas Script Extender and JIP LN NVSE Plugin just to be sure
      Thanks for commenting!
    2. UnvalidUserName
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      Sorry for the late confirmation but it does seem to be a bug with some installs of the game. Either way I have managed to reproduce it on my laptop and will be looking for a fix as soon as I figure out some unrelated problems I'm currently having with the GECK
  2. CMK62
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    También me pasa lo de que no aparecen los porcentajes, ya intenté configurándolo con el mod menu y cambiando el load order, pero hasta ahora nada.

    Buen mod por cierto
  3. cf20052019
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    非常好的模组。我的一个问题是,如何避免在打开时自动进入第一人称视角?我只想一直保持第三人称视角
    1. UnvalidUserName
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      I'm sorry that I can't reply you in Chinese. You probably have the "change view" button set as the same as Bullet Time button. Try changing either of them and thank you for commenting!
  4. BattyMare419
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    I installed UBT and when trying out the function, it activates both VATS and UBT at the same time, only ends with the same button prompt. I'm using an Xbox controller and VATS isn't disabled for bullet time for some reason.

    It wasn't much of an issue, but installing Anti-VATS mod circumvents the issue and ensures only UBT activates.
  5. pressure68
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    Working like a charm in TTW 3.3.2. Thank you!
  6. Grifman
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    So what exactly does this  mean:

    "The AP consumption is based of the current weapon. However, if the weapon is holstered, the AP cost is reduced and ignores the weapon
    equipped. Mind you that you will only be able to maneuver around this
    way."

    Is there an AP drain unless the weapon is holstered?  But then what purpose would the bullet time key play?  Sorry, not sure what the above statements mean.
  7. daviesdave132009
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    the best bullet time mod ive ever used. btw wdym by using vats during bullet time duration is a exploit? what does it change compared to normal vats?
    1. UnvalidUserName
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      Well, the problem is that VATS causes the game to speedup after ending during BT. It's also something that can happen with killcams although much more rarely. For simplicity sake, I should try and see if I can just make is so that VATS ends bullet time now that I'm more skilled at modding.
      Thank you for commenting!
    2. daviesdave132009
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      dude thats so genius. able to switch to vats mid bullet time. good luck w/that
  8. wasdwasd12
    wasdwasd12
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    hello how well do you think this works well with TTW Just wondering??
    1. UnvalidUserName
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      While I haven't tried it myself, I think it should work well. The only VATS perk unique to it is already supported and there shouldn't be a conflict with anything else.
  9. deleted15820359
    deleted15820359
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    Thanks a lot for the new update, this mod is now a perfect alternative to the VATS system!
    Just one thing: the extra meters/info that appear when using On Aim Highlights and Living Anatomy are touching the bottom highlight box. I can upload a screenshot for a better description. Also I'm using Vanilla UI+ but I don't think it could affect your mod's HUD.
    1. UnvalidUserName
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      You mean the boxes for the legs are touching with the floating healthbar right? Or is it that the floating healthbar is touching the usual healthbar? Either way, it doesn't have to do with Vanilla UI+ for sure, I just need to make it better lol
  10. deleted15820359
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    Hello, I've installed the last version (with xNVSE/JIP up to date) and when I enter Bullet Time all chances to hit are always 100% (first shot only). In the MCM I chose the option to trigger highlight on aim. Except for this issue your mod is very well implemented, I thank you for this.

    EDIT: It seems to be only a display error because my first shots don't always hit my target.
    EDIT 2: Also the ennemy names do not appear before the first shot (unlike VATS), so the Living Anatomy perk is now useless.
    1. UnvalidUserName
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      Hello. The mod actually shows the limb health instead of chance to hit because I thought that it would be pointless to show chances that depends on the player directly. I guess should implement a chance to hit as an option for next update. I could approximate it with the weapon final spread. 
      As for Living Anatomy, I'm not sure what you mean as it gives info that the highlight won't give such as DT and total health
      Also thanks for the feedback and commenting!
    2. deleted15820359
      deleted15820359
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      Thanks for the clarification. Sometimes ennemies still have 100% for each limb after taking some damage, but I guess not all hits affect limbs HP.
      About Living Anatomy, I wanted to point out that the perk is especially useful to know HP/DT of a target before attacking it, in order to choose the most fitting weapon/ammo. And to get those informations you need to target the ennemy in VATS. At least it works like this in my game, as those infos do not appear if I only aim whatever hostile (my game is heavily modded but I think it's no different in Vanilla). So it would be very interesting if your Bullet Time mode also displays the target's informations (or the name only without the perk) when aiming at it. After all, a lot of people are using VATS only to detect potential threats. Thanks for reading me.
    3. UnvalidUserName
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      I will check if the meter are updating properly just in case.
      Now I understand what you mean about Living Anatomy. While I don't think I can force the usual meter on the normal UI to update before taking a shot I can add some simple floating indicators containing the info you would get from the perk. I will have it for next update.
      Thanks for the feedback!