Hi. I can't make percentages numbers show up, the same goes for limb health and damage multiplier. There's just a blank space inside VATS boxes(no numbers). Any ideia what could be causing this? Great mod Thank you anyway.
The limb highlight system is an optional feature that depends on JohnnyGuitar NVSE. Try updating it to see if it gets fixed. If that doesn't work It might be an unreported bug. You can also try updating New Vegas Script Extender and JIP LN NVSE Plugin just to be sure Thanks for commenting!
Sorry for the late confirmation but it does seem to be a bug with some installs of the game. Either way I have managed to reproduce it on my laptop and will be looking for a fix as soon as I figure out some unrelated problems I'm currently having with the GECK
I'm sorry that I can't reply you in Chinese. You probably have the "change view" button set as the same as Bullet Time button. Try changing either of them and thank you for commenting!
I installed UBT and when trying out the function, it activates both VATS and UBT at the same time, only ends with the same button prompt. I'm using an Xbox controller and VATS isn't disabled for bullet time for some reason.
It wasn't much of an issue, but installing Anti-VATS mod circumvents the issue and ensures only UBT activates.
"The AP consumption is based of the current weapon. However, if the weapon is holstered, the AP cost is reduced and ignores the weapon equipped. Mind you that you will only be able to maneuver around this way."
Is there an AP drain unless the weapon is holstered? But then what purpose would the bullet time key play? Sorry, not sure what the above statements mean.
Well, the problem is that VATS causes the game to speedup after ending during BT. It's also something that can happen with killcams although much more rarely. For simplicity sake, I should try and see if I can just make is so that VATS ends bullet time now that I'm more skilled at modding. Thank you for commenting!
While I haven't tried it myself, I think it should work well. The only VATS perk unique to it is already supported and there shouldn't be a conflict with anything else.
Thanks a lot for the new update, this mod is now a perfect alternative to the VATS system! Just one thing: the extra meters/info that appear when using On Aim Highlights and Living Anatomy are touching the bottom highlight box. I can upload a screenshot for a better description. Also I'm using Vanilla UI+ but I don't think it could affect your mod's HUD.
You mean the boxes for the legs are touching with the floating healthbar right? Or is it that the floating healthbar is touching the usual healthbar? Either way, it doesn't have to do with Vanilla UI+ for sure, I just need to make it better lol
Hello, I've installed the last version (with xNVSE/JIP up to date) and when I enter Bullet Time all chances to hit are always 100% (first shot only). In the MCM I chose the option to trigger highlight on aim. Except for this issue your mod is very well implemented, I thank you for this.
EDIT: It seems to be only a display error because my first shots don't always hit my target. EDIT 2: Also the ennemy names do not appear before the first shot (unlike VATS), so the Living Anatomy perk is now useless.
Hello. The mod actually shows the limb health instead of chance to hit because I thought that it would be pointless to show chances that depends on the player directly. I guess should implement a chance to hit as an option for next update. I could approximate it with the weapon final spread. As for Living Anatomy, I'm not sure what you mean as it gives info that the highlight won't give such as DT and total health Also thanks for the feedback and commenting!
Thanks for the clarification. Sometimes ennemies still have 100% for each limb after taking some damage, but I guess not all hits affect limbs HP. About Living Anatomy, I wanted to point out that the perk is especially useful to know HP/DT of a target before attacking it, in order to choose the most fitting weapon/ammo. And to get those informations you need to target the ennemy in VATS. At least it works like this in my game, as those infos do not appear if I only aim whatever hostile (my game is heavily modded but I think it's no different in Vanilla). So it would be very interesting if your Bullet Time mode also displays the target's informations (or the name only without the perk) when aiming at it. After all, a lot of people are using VATS only to detect potential threats. Thanks for reading me.
I will check if the meter are updating properly just in case. Now I understand what you mean about Living Anatomy. While I don't think I can force the usual meter on the normal UI to update before taking a shot I can add some simple floating indicators containing the info you would get from the perk. I will have it for next update. Thanks for the feedback!
108 comments
Great mod Thank you anyway.
You can also try updating New Vegas Script Extender and JIP LN NVSE Plugin just to be sure
Thanks for commenting!
Buen mod por cierto
It wasn't much of an issue, but installing Anti-VATS mod circumvents the issue and ensures only UBT activates.
"The AP consumption is based of the current weapon. However, if the weapon is holstered, the AP cost is reduced and ignores the weapon
equipped. Mind you that you will only be able to maneuver around this
way."
Is there an AP drain unless the weapon is holstered? But then what purpose would the bullet time key play? Sorry, not sure what the above statements mean.
Thank you for commenting!
Just one thing: the extra meters/info that appear when using On Aim Highlights and Living Anatomy are touching the bottom highlight box. I can upload a screenshot for a better description. Also I'm using Vanilla UI+ but I don't think it could affect your mod's HUD.
EDIT: It seems to be only a display error because my first shots don't always hit my target.
EDIT 2: Also the ennemy names do not appear before the first shot (unlike VATS), so the Living Anatomy perk is now useless.
As for Living Anatomy, I'm not sure what you mean as it gives info that the highlight won't give such as DT and total health
Also thanks for the feedback and commenting!
About Living Anatomy, I wanted to point out that the perk is especially useful to know HP/DT of a target before attacking it, in order to choose the most fitting weapon/ammo. And to get those informations you need to target the ennemy in VATS. At least it works like this in my game, as those infos do not appear if I only aim whatever hostile (my game is heavily modded but I think it's no different in Vanilla). So it would be very interesting if your Bullet Time mode also displays the target's informations (or the name only without the perk) when aiming at it. After all, a lot of people are using VATS only to detect potential threats. Thanks for reading me.
Now I understand what you mean about Living Anatomy. While I don't think I can force the usual meter on the normal UI to update before taking a shot I can add some simple floating indicators containing the info you would get from the perk. I will have it for next update.
Thanks for the feedback!