Fallout New Vegas

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About this mod

Adds a bullet time mechanic intended to be a more engaging option to VATS. Includes support for all VATS related perks.

Requirements
Permissions and credits
Changelogs

Introduction:

This mod adds a new game mechanic, Bullet Time. At the cost of your AP, time is slowed down giving you plenty time to aim your shots. It's intended to be an alternative to VATS, giving you a more engaging way to use that sweet resource that is your AP.

Mechanics:
The AP consumption is based of the current weapon. However, if the weapon is holstered, the AP cost is reduced and ignores the weapon equipped. Mind you that you will only be able to maneuver around this way.

During bullet time you get a few extra effects besides the global slowdown:
  • Increased Critical Hit Chance: +5% Just like VATS.
  • Increased Damage Resistance: +25% Analogous to VATS.
  • Increased Throwing Range: The projectile speed of thrown weapons is increased like it's in VATS.
  • VATS disabled for the duration: Prevents some serious exploits.
  • Grenades detonate when hitting enemies directly.
  • AP Regeneration is stunted.

Melee and Unarmed:
I revamped melee combat during bullet time because it was honestly jarring with the old paradigm of just double damage for melee and unarmed. Instead, the following bonuses apply during bullet time for melee and unarmed weapons only:
  • Doubled Attack Speed for Non-Automatic: Instead of double damage like in VATS, double attack speed because it really makes things less awkward and much less frustrating when the enemy decides to block. At default Time Multiplier value, it still means that you will be attacking slower than during turbo.
  • Double Damage for Automatic Weapons: This is to compensate for the fact that automatic weapons do not benefit from ANY attack speed increase due to some engine limitations.
  • Increased Move Speed: While the world is slowed down to 35% of it's speed, the player movement is slowed to only 50%. If you change the Time Multiplier the proportion still stands.
  • Unarmed Damage is doubled against knocked down enemies: This emulates the situation of using Stomp attack during VATS. Also adds a bit more strategy to when to use bullet time when using unarmed.

Perks:
All Vanilla perks are supported. Their effects are listed below:
  • Action Boy/Girl: Unchanged.
  • Center Of Mass: 15% damage to the torso during bullet time.
  • Commando: 25% increase in accuracy during bullet time with rifle grip weapons.
  • Concentrated Fire: Each subsequent attack to a limb during bullet time deals an additional 5% damage, stacks multiple times.
  • Grim Reaper's Sprint: You are rewarded with 20 action points for each kill you get during bullet time, after it ends.
  • Gunslinger: 25% increase in accuracy during bullet time with one handed weapons.
  • Math Wrath: Unchanged.
  • Miss Fortune: There is a 10% chance she will appear when you exit bullet time to help finish off an enemy. 
  • Mysterious Stranger: There is a 10% chance he will appear when you exit bullet time to finish off an enemy. 
  • Nerves Of Steel: Unchanged.
  • Paralysing Palm: Unarmed attacks have a 30% chance to knockdown enemies during bullet time.
  • Plasma Spazz: Unchanged.
  • Sniper:  25% increase in accuracy during bullet time when aiming down sights and stabilises your scope.

Custom Perks:
  • Big Steps: Doubles the movement speed during Bullet Time while using melee/unarmed weapons. Increases their range in VATS.
  • Bullseye: Increases the Critical Hit Chance bonus for VATS and Bullet Time to 10%.
  • Disarm: 35% Limb damage to the enemies arms and weapon during bullet time, increased VATS accuracy by 25% to the arms.
  • Gun Fu: Each first shot on a different target has a 25% damage bonus on V.A.T.S. or Bullet Time.
  • Heavy Gunner: 25% increase in accuracy during bullet time or VATS with shoulder mounted or handle-grip weapon.

DLC Perks:
  • Camarader-E: On rank 5, it increases the accuracy during bullet time by 5% if ED-E is in your party.
  • Hobbler: 35% Limb damage to the enemies legs during bullet time.
  • Lonesome Road: 10% extra accuracy during bullet time.
  • Sneering Imperialist: The damage bonus of the perk is doubled during bullet time, for a net 30%.

Tales of Two Wastelands:
  • Wired Reflex: +10% accuracy during bullet time.

Compatibility: 
This mod should be compatible with mostly everything. The changes it makes to perks are only on their description. Additionally, any perk introduced by other mods that give AP Cost Reduction or AP On Kill will be automatically calculated into equivalent bullet time bonus.

Know Issues:
  • Killcams can VERY rarely cause the game to either slowdown or speedup. If this happens to you, enter and exit bullet time and it should fix it.
  • On some game installs the Highlight system can cause arms and weapons from the player to become hidden. It can be avoided by deactivating it.

Requirements:
This mod requires New Vegas Script Extender and JIP LN NVSE Plugin. Although the mod works with DLC perks, it does not require any of the DLC to function as for version v3.6 onward.

Mod Menu:
This mod works with the The Mod Configuration Menu. All settings of the mod can be changed using it.

Highlight system:
The mod now has a highlight system that tags targets' limbs like VATS. JohnnyGuitar NVSE is required for this feature to be fully functional, however, the mod will still work normally without it.

Installing the mod:
Unzip the file and copy it into the Data folder in your New Vegas directory. Enable it before launch and done!

Playing the mod:
The default key is Q. If VATS is bound to the same key that bullet time is bound to, VATS will be automatically disabled. To enable it again, bind VATS or bullet time to a different key, save and reload. If you have other action bound to Q I suggest you change it to a different key, otherwise both things will be done at the same time. However, this also means that you can have something like aim/block and bullet time on the same key if that's your jam.
Either way you can also change the key in the option menu or by using the following command:
  • Set UBTKeyBind to NUMBER
Where NUMBER should be a decimal number matching the key you want. Use the following reference:
Spoiler:  
Show
Dec     Button
   1Escape
   21
   32
   43
   54
   65
   76
   87
   98
 109
 110
 12Minus
 13Equals
 14Backspace
 15Tab
 16Q
 17W
 18E
 19R
 20T
 21Y
 22U
 23I
 24O
 25P
 26Left Bracket
 27Right Bracket
 28Enter
 29Left Control
 30A
 31S
 32D
 33F
 34G
 35H
 36J
 37K
 38L
 39Semicolon
 40Apostrophe
 41~ (Console)
 42Left Shift
 43Back Slash
 44Z
 45X
 46C
 47V
 48B
 49N
 50M
 51Comma
 52Period
 53Forward Slash  
 54Right Shift
 55NUM*
 56Left Alt
 57Spacebar
 58Caps Lock
 59F1
 60F2
 61F3
 62F4
 63F5
 64F6
 65F7
 66F8
 67F9
 68F10
 69Num Lock
 70Scroll Lock
 71NUM7
 72NUM8
 73NUM9
 74NUM-
 75NUM4
 76NUM5
 77NUM6
 78NUM+
 79NUM1
 80NUM2
 81NUM3
 82NUM0
 83NUM.
 87F11
 88F12
156NUM Enter
157Right Control
181NUM/
184Right Alt
199Home
200Up Arrow
201PgUp
203Left Arrow
205Right Arrow
207End
208Down Arrow
209PgDown
210Insert
211Delete
256Left Mouse Button
257Right Mouse Button
258Middle/Wheel Mouse Button
259Mouse Button 3
260Mouse Button 4
261Mouse Button 5
262Mouse Button 6
263Mouse Button 7
264Mouse Wheel Up
265Mouse Wheel Down 

Alternative control scheme: Patient mode
When Patient Mode is enabled, Action Points will be consume on each individual shot/attack instead of over time while aiming down sights. To enable this control scheme just tick the option on the MCM page for the mod, otherwise just use the following console command:
  • Set UBTPatient to 1/0 : Enables/disables the Patient Mode.

Further Options:
Other settings of the mod are listed here and how to change it if you don't have MCM installed by using the following commands:
  • Set UBTToggle to 0 : Use it to set the mod to an on hold key mode.
  • Set UBTToggle to 1 : Use it to set the mod back to it's toggle key mode.
  • Set UBTMult to MULT : You can change it to a number between 1 and 0 to modify the slowdown, default is 0.35.
  • Set UBTBlur to 0 : Use it to disable the blur effect during bullet time.
  • Set UBTAutoEnd to 1/0 : Enable/disable bullet time ending automatically when you end combat.
  • Set UBTAudioCue to 0 : Disable the audio cue when entering bullet time.

Controller support:
This mod supports the use with XBOX controller. The default key is RB. Can be changed through the menu. Be warned, VATS will be disabled if you plug in a controller and you keep the default key for bullet time. This is because RB is also the default key for VATS in XBOX controllers.
If the controller support doesn't work, you should try with the controller emulation feature from Controller Support NVSE mod.

Special Thanks:
Thanks to GalenKnight56 for his feedback on the mod and finding several bugs that went unnoticed by me.

Uninstalling the mod:
Just disable the ESP file and then delete it if you want.