Fallout New Vegas

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Brandy

Uploaded by

Brandherre

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About this mod

Adds much higher level encounters to TTW.

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2.1 Update

New creatures are as follows:

Super Mutant Gloverlord - a creature made by Hitman! It's the same stats and level as a Primus but will radiate the player.

Time after time I hear people say Fallout is too easy, especially at high levels.

So I decided to make a mod that alleviates this problem a little bit, now more high-leveled creatures can randomly spawn in the Wasteland, some are based on the legendary creatures and unique creatures from New Vegas while some are split Broken Steel creatures that use new or NV assets.

they start spawning once you start getting close to level 30 and should start appearing around the same time as the Albinos Radscorpions.

The new enemies are as follows: 

Long-Horned Deathclaws, Charred Deathclaws, and the Mutated Bloatfly are based on the Alpha Deathclaw and the two legendaries, the only difference these creatures have from their NV versions is that they deal around 20% less damage and they have different names, they also drop more loot than their normal counterparts, like more Deathclaw eggs or Bloatfly meat.

Albino Scorpions now have a rare chance to spawn in the Mojave where larger Radscorpions tend to be, with the new name of Sun-Baked Radscorpion, they are slightly weaker than the ones from the CW.

The larger Yao Guai from HH has a chance to spawn in the CW, under the name of Savage Yao Guai.

The Broken Steel Creatures have been split into two separate tiers, with the old versions having their health lowered, and the new version keeping the bloated health while also dealing more damage and moving faster, these are the Super Mutant Primus, Mutant Radscorpion, and Feral Ghoul Revenant.

Alongside the Primus is a chance that a Gloverlord will spawn, they are built just like a Primus but will radiate the player like a Glowing one.

if you guys have any new ideas for creatures or want certain creatures to spawn sooner or later let me know.

Special thanks to Kazopert for cleaning my mod and checking it over.

Super Mutant Gloverlords are made by Hitman.

The Super Mutant Primus uses resources from c.i.b's amazing resource pack: https://www.nexusmods.com/fallout3/mods/13690

The Mutant Radscorpion texture is made by me and anyone is free to use it, it's just all three Radscorpion textures blended together and hue shifted.