Btw do not use Precision Collision as it is broken as s#*!, if you want meshes use, in this order > NVMIM > Michael Angelos Windows Restored > Collision Meshes > Collision meshes update > MAC-TEN >SMIM > SMIM - Assets > SMIM - protectron vanilla revert file
Im having a strange issue. The whiskey is working fine, but the Scotch still glows, and the empty bottle looks like how the non-glowing full one looks. I don't think I have any mods that would conflict beyond maybe TTW, or JSU.
Edit: Looks to just be some of the scotch in vault 22?
Makes you wonder why YUP does not fix these kind of (real) bugs in the first place instead of "fixing" all kinds of useless stuff that does not need fixing anyway. Endorsed.
Thank you for the endorsement! I suppose YUP didn't think of this as a bug, but I see no explanation as to why the whiskey (and with YUP, the Scotch as well) should be glowing. That's why I categorized it as Models and Textures over Bug Fixes.
i believe they hjave a small amount of radiation in them, but if they glow, than why doesnt diry wate,r or nuka cola? It would be a cool effect if the glow didnt jsut look like there was a flash flood light ONLY on the bottle, and it had a slight glow around the surface it was near.
The bit that sells this mod is in the images. The character at the desk is minding their own business when "POOF", the whiskey and scotch that had been glowing on the shelf for ten years suddenly stopped glowing and took all attention away from their terminal to see what even happened.
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Edit: Looks to just be some of the scotch in vault 22?
I suppose YUP didn't think of this as a bug, but I see no explanation as to why the whiskey (and with YUP, the Scotch as well) should be glowing. That's why I categorized it as Models and Textures over Bug Fixes.