Fallout New Vegas
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McRex007 and SHAD0WC0BRA

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SHAD0WC0BRA

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13 comments

  1. BadlandsLegate
    BadlandsLegate
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    Very frustrated.

    Used to use this mod on a previous playthrough, ended up having to restructure my whole load order and games files to fix some errors. I added nothing that could [or should] conflict with this mod.
    Ever since, this mod simply will not work. I place it where it belongs under the Fallout New Vegas/data in the directory, and it will not appear on either the FNV launcher Data Files, or on FOMM. As expected with previous information, it does not work in game.

    Any assistance would be appreciated.
    1. SHAD0WC0BRA
      SHAD0WC0BRA
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      It's literally just two .nif files and doesn't even have a plugin, so plugin load order should have nothing to do with it at all. The only thing I can say is that I plan to make an NVSE version eventually that will avoid "replacing" vanilla assets (via the Data folder).
  2. celestialwhisper
    celestialwhisper
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    Both options conflict with YUP...It seems that YUP changed the original UV map. I've tried adjusting the load order in MO2 but it seems not working. I'm very frustrated cause I really likes it as it loads faster than .357 revolvers, and I really want to load this mod. Still, thanks!
    1. SHAD0WC0BRA
      SHAD0WC0BRA
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      I don't use MO2 but just letting this mod overwrite YUP in this specific instance would be what I would do.
  3. RadicalFreedumb
    RadicalFreedumb
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    Is it possible to make this compatible with Millenia's textures for the Police Pistol?
    1. SHAD0WC0BRA
      SHAD0WC0BRA
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      Probably not. As far as I'm aware, all of Millenia's retextures also include new models with radically different UV maps, so the textures can't be used on this model. That is why you never see me using or providing compatibility for (the original) WRP.
  4. CarterG4
    CarterG4
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    I haven't tried option 1, but option 2 doesn't seem to work for some reason (at least for me it doesn't)
    1. SHAD0WC0BRA
      SHAD0WC0BRA
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      Do you have any other mods that edit the Police Pistol? This mod is a direct mesh replacement, so if you have another mod that edits its mesh or changes the filepath of its mesh, that would result in this mod not working. Both options work the same way.
    2. CarterG4
      CarterG4
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      Do animations count? I have a mod that replaces most revolver reload animations, but aside from that, nothing that impacts the police pistol
    3. SHAD0WC0BRA
      SHAD0WC0BRA
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      I'm not totally sure how animation replacers work, so show me the mod and I will take a look at it. If they had to change the animation in the mesh, then that could cause a conflict. In the meantime I will make sure the file paths are right, but I'm pretty sure they are... also, how did you install the mod (manager or manually)?
  5. LimpetArch
    LimpetArch
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    Is it possible to put both options?
  6. AntoniodasCouves
    AntoniodasCouves
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    Hello ! Just aked this in your tesla cannon mod buut... was this made with WMIM meshes, should I load it after?
    1. SHAD0WC0BRA
      SHAD0WC0BRA
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      I didn't make it with meshes from Weapon Mesh Improvement Mod (WMIM). I made it with a mesh with fixed UV maps from DevastatinDave. I'm not sure what all the WMIM mesh fixes, since I just found out about it. I'm going to release an alternate version of this in the future with MCrex007's even better trough sight.