Fallout New Vegas
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SHAD0WC0BRA

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SHAD0WC0BRA

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About this mod

Adds two new weapons, the Assault Pistol and Assault Submachine Gun, both chambered in 5mm. Both come with three weapon mods each and leveled list integration. The new weapons, textures, and sounds are edited from vanilla game content. This mod may be used in tandem with "Minigun and SMMG Rechambers" and "5mm to 5.7mm Full Rename."

Permissions and credits
Changelogs
If you downloaded this mod prior to version 1.02 (before Feb. 12, 2020), please download a new .esp to replace your old one, or edit the quest in the GECK to associate with the correct script. Sorry about that.

This mod adds two new weapons to New Vegas: the Assault Pistol (based on the FN Five-Seven) and the Assault Submachine Gun (based partially on the FN P90). These weapons are both chambered in 5mm. The weapons as well as their mods have been added to base game vendors and leveled lists, as well as leveled lists in Lonesome Road and Old World Blues if you have those DLCs. Like the Assault Carbine, both weapons are relatively inaccurate with high rates of fire and low base damage. Compared to the Assault Carbine, the Assault Submachine Gun has lower damage, skill requirements, and accuracy, but a higher rate of fire. I created a new repair list for the Assault Pistol, but I have added the Assault Submachine Gun to the 12.7mm Submachine Gun's repair list, since it has such a similar appearance.

The following mods are available for the Assault Pistol: Laser Sight, Silencer, and Upgraded Springs.

The following mods are available for the Assault Submachine Gun: Laser Sight (requires GRA), Recoil Compensator, and Reflex Sight.

ITEM IDs
Assault Pistol: XX00109F
Laser Sight: XX00109E
Silencer: XX0010A1
Upgraded Springs: XX0010A0
Assault Submachine Gun: XX000ADE
Recoil Compensator: XX00109A
Reflex Sight: XX00109B

Laser Sight: XX001384

REQUIREMENTS
Versions are available either for use with the base game, or with the DLCs.

KNOWN ISSUES
Like all fully automatic weapons in New Vegas with a high fire rate, the firing sound for the Assault Submachine Gun isn't perfect (other unmodded weapons such as the Bozar from GRA are subject to this sound bug as well, so there is nothing I can really do about it).

I did the best I could in getting rid of/concealing the "holes" on the stock texture, but it's not perfect. If anyone who's better at textures has some ideas or suggestions, please let me know.

Please report anything else you find in the comments.

CONFLICTS
This mod does not directly alter any base game weapons, textures, leveled lists, or form lists. However, the weapons do depend on a few base game textures (mostly normal maps).

RECOMMENDATIONS
I created the mods 5mm to 5.7mm Full Rename and Minigun and Shoulder Mounted Machine Gun (SMMG) Rechambers specifically for use with this mod. There are also "5.7mm" versions of Rifle and Handgun Ammo Overhaul as an alternative to the former.

OPTIONAL FILES
I have included a version that contains only the Assault Pistol. I think that it's the superior weapon of the two that I made, since the Assault Submachine Gun is my first attempt at creating a weapon.

PATCHES (NO .ESP):
Assault Pistol Alternate Texture Patch: Gives the Assault Pistol a partially olive drab finish (see images) to help differentiate it even more from the weapon it's edited from.

INSTALLATION
Only download ONE of the four files, depending on your preference. Download the Assault Pistol Alternate Texture patch if you want it. Put the contents of the mod folder (the folder with the .esp inside of it) into your Data folder, or use a mod manager. If you downloaded the patch, its files should overwrite those included with the mod's main files. To uninstall, delete the mod's files (.esp, meshes, textures, and sounds) or uninstall using a mod manager.

CREDITS
Thanks to Bottletopman for the reflex sight mesh (and for figuring out how to get the SMG laser sight to turn off when holstered) and amsoho75gr for the mesh that the Assault Submachine Gun is based partially off of.

ADDENDUM
I have made a lot of mods. Because I like to create different versions to give the user plenty of options, it's extremely difficult for me to bundle my mods together. I recommend getting the FNV Mod Limit Fix by iranrmrf, or try using a tool like Merge Plugins by Mator.