Fallout New Vegas

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Grulag-GRUmod

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GRUmod

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About this mod

=NOTE: UNFINISHED MOD= An overpass mod, the New vegas overpass can now be traversed. What's up there?

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Please be aware this mod is incomplete. I uploaded because i didn't want the work to go to waste and someone else may want to work on/with it.
It will still allow you to go across the whole overpass.


This is an overpass mod that i started work on in November '19.
It is partly-navmeshed (up to the tower/watchtower) (I did have a full-navmeshed version but it's much different and much more basic)
It has some buildings (Interiors not edited, just copy/pasted)
It has some trading troutes with new traders (should work but i was still working out some bugs with pathing)
There is some lighting, but not much. I think some generic NPC's too.


At request i am making this open-permissions, anyone who can mod it or wants to is able to edit it and re-upload however they want, no permissions required however i would appreciate a credit (and link back to this page as the original, but it's optional.)

Many hours went into doing, scrapping and re-doing this. it's not quite finished, you'll see some places i had neat ideas for, and others just were a bit of a mess.

I got pretty far but ended up ditching New Vegas for TTW because i missed fallout 3, so now i mod TTW mostly.


Thanks:
Viva New Vegas guide for being a great community and supporting and encouraging me. (Seriously this is the best NV guide around...)

Update:

I've since been banned from here and no rules were broken, and no valid reason was given, i'd recommend an alternative community. I will no longer make mods for NV, only TTW.


TTW community for being helpful and support.
LazMonk for allowing me to use his mod as a base.

Possible issues:
Some followers not following all the way across. (Cant remember if i navmeshed the entire thing on this version).
Some new NPC's/traders that go over the bridge may bug out or get stuck.
Some underneath-view stuff may be slightly out-of-whack or look a bit odd.

All symptoms of an unfinished mod. I hope to pick this back up in future but i'd still be interested to see what anyone else that wants to work on it can come up with.