Fallout New Vegas

File information

Last updated

Original upload

Created by

claw88

Uploaded by

claw88

Virus scan

Safe to use

About this mod

This is a mod I've made for myself to add a LOT (1000+) NPCs to the wastelands and more and I've decided to share it, there will be no patches made for other mods, that being said, this should not conflict with any mods unless they are huge mods that may change some already changed variables with NPCs. Also, no scripts are used.

Requirements
Permissions and credits
Description and Info Screenshots only show much less of the NPCs actually added, so there is much more then the pictures suggest.

No other mods required, this mod adds a more believable populous in the Mojave and in some cases like Westside and Primm have small events that occur without scripts.


Please consider endorsing if you download and you like the mod!

Can Use Without New Save


(I hate when others don't make navmeshes for their mod so that being said, a certain part of Westside had some navmesh work and is working perfectly on a old or new save)


There's no OP broken buggy NPCs or anything, all are leveled NPC references found and used in game files!


*LET ME KNOW IN THE COMMENTS IF YOU FIND THE HIDDEN SERIAL KILLER IN NOVAC*




AREAS THAT ARE CHANGED:
 



1.
Sloan: gave it a few troopers and a ranger. (does not stop deathclaws from killing everyone but helps if they attack)


2.
Antmounds: added more ants to a few and the main mound you enter has much more on the outside.


3.
Black Mountain: now has much more mutants towards the top. be careful here.


4.
Westside: (most work done) is more populated and believable and fiends attack on the far side of town and outside the settlement. Added guards that will    protect there and on the outside of the gates.


5.
Cottonwood Cove: now has more legion.


6.
The Fort: now has more legion.


7.
Cesars Tent: now has more guards.


8.
El'Rey Motel: now has a few troopers and fiends on the outskirts with more civilians squatting around for protection.


9.
Mojave Outpost: now has much more believable population including caravanners and NCR and veteran rangers.


10.
Freeside Entrances and Gun Runners: put some scavengers/prospectors around the area and such for realism.


11.
Camp Golf: added patrolling NCR and some veteran rangers.


12.
Vegas: more random travelers and NCR at the embassy.


13
. Searchlite Airport: added MUCH needed super mutants.


14
. Freeside: is more populated and believable and is more dangerous due to thugs.


15.
Novac: now has a bigger population to add realism with lightly armed Novac settlers.


16.
Primm: has a small skirmish between convicts and NCR shortly after arriving and redesigned bridge.


17.
Crescent Canyon: replaces a little bit of golden geckos with a nest of super mutants and centaurs.


18. Camp McCarran: adds much more of a bulk of troops here for realism as well as a redesigned tent where the veteran rangers work due to
a vanilla bug I wanted fixed with this mod that is not patched anywhere else. (see image 29)
                                                             
 
NEW LOCATION with content patch in update files
 19. Caravan Rest Stop: adds a shack for prospectors and caravan guards to rest along a journey, complete with guards and all! (see image 40 to 44)


MANY, many more small areas or locations not mentioned here around the 
Mojave have more creatures or NPCs for
immersion and realism waiting to be found on a playthrough!