A new animation for firing pistols intended to be used with the vanilla first-person animations.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Hitman47101 for the rig he gave me
Donation Points system
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Changelogs
Version 1.1
Fixed an issue with the Chinese Pistol's hammer.
Version 1.0
Initial Release
One of my least favourite animations in the game is 1hpAttackRight, the animation used for shooting most semi-automatic pistols. I decided I'd change it.
Oh, and it's made for the vanilla handgrips, so it'll work out of the box, or if you'd like a better shooting experience, with Subtle Camera Motion and Fire Animation Variants. It also doesn't touch ironsight anims, so Iron Sights Recoil Animations will work perfectly too. Basically, anything that doesn't touch the first person pistol handgrip will work.
Better to just show it:
By the way, if you're reading this Hitman, thanks again for the rigs!
Installation: Just like any other mod. With a manager by clicking download with manager, or manually by dragging the meshes folder from this into the game's data folder.