how the hell are you gonna mod something that is not installed
Permissions and credits
Author's instructions
Patches for my mod are fine. Otherwise, ask me for permissions.
File credits
Piber20 for allowing me to use his mods The TTW team for creating TTW for me to mod further
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Release
Donations
No donations accepted
Ever try to craft explosive .50 MG when you first got started? Getting pretty sick of having to wait for Vendortron to restock? Wish that ammo crafting was more versatile, so that you could craft more than just basic ammo or hand loaded ammo? Or maybe you want to craft the bulk/surplus variants of ammo. Perhaps you wanted to revert energy ammo variants into the normal variant. Well this fixes that, with balanced requirements that follow the logic set forth in game along with adding a breakdown for each munition.
Craftable Ammo (all variants)
10mm .44 .308 .357 .45-70 Gov't .50 MG .556mm 5mm 9mm .45 Energy Cell Microfusion Cell Electron Charge Pack 20 Ga. 12 Ga. 12.7mm .22LR .32 (not because of me, this is a TTW mod) BBs Railway Spikes Darts Alien Ammunition Conversion thanks to Piber20 Flechettes (requires his mod, Flechettes Restored) Flamer Fuel
This mod REQUIRES Flechettes Restored and TTW. Piber's Alien Ammo Conversion mod is merged into this mod, so that is not necessary to download, and is in fact redundant when combined with my mod. No, I will not be making a mod that puts your disgusting (GRA) and such tags back, you can do that as a patch yourself. No I will not make a version not requiring the said mods, nor a mod not requiring any DLCs.
You may find the Flechettes restored mod at his site here.
Installation goes as any .esp normally goes, so have at it. Do it in reverse if you don't like the mod for some reason.
Spoiler:
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Yes, 12 ga bean bag shells are intended to use survival and dog hide. The bean bag is made of cut up dog hide, the only suitable material I could find for this recipe. They are made in batches of 4, requiring survival to properly treat the hide for usage. Breakdown requires repair because you are just taking the shell apart and you do not get the hide back (what are you gonna do, glue it together). Can subsequently be done 1 by 1 science is used for pulse shells, and an ECP replaces the lead to deliver a deadly energy charge to targets.