About this mod
Hiring a Freeside Bodyguard isn't such a bad idea when the thug around the corner has a tesla cannon.
- Requirements
- Permissions and credits
The way this mod works is I grabbed every weapon in the game and put it into a leveled item list, and then added that leveled item into every leveled list in the game. This means when you load in a new area, the NPC's (who normally have a weapon) will grab a weapon randomly from the list. This includes factions and a good amount of named NPC's.
Things not affected by the mod:
Vendor Lists
NPC's that dont normally spawn with a weapon
NPC's that have unique weapons (incase youre using the non uniques esp)
Already Dead NPC's
DLC NPC"s
Easy Pete
It also doesn't change any of the weapons already on the ground, though in a future update I may change this, or make it its own mod.
You'll most likely want to start a new game because once an NPC has a weapon, its not going to change. Unfortunately there's no way to make "seeds" either because when a new area spawns in, itll be different every time.
I included 4 different versions of the ESP to suit different play styles:
All Weapons
No Unique Weapons
Melee Weapons only
Ranged Weapons only
I thought splitting them up into these categories will add replay-ability to the mod as well as give people an option on how theyd like to play.
You can switch the ESP's mid playthrough, but keep in mind, anyone that has already been given a weapon will not change.
Fun builds for this mod:
No buying ammo
No selling anything
Melee only (in the ranged only esp for extra challenge)
Ranged only (in the melee only esp if you want to tape down you S button)
Recommended Mods and start: (this category might get larger)
Start a new game
If you happen to *ahem* "find" some extra weapon repair kits, that wouldn't be the end of the world
Weapon Mods Vending Machine
Compatibility:
Like I said before this mod touches almost every character's leveled list in the game so its hard to tell right now what it conflicts with. If you want to tell me things its conflicts with in the posts that would be helpful. (especially let me know for widely used mods like project nevada, weapon mods expanded, etc.)
It will slightly conflict with any mod that changes ammo types for weapons. Enemies will still spawn with random weapons but if they spawn with the changed weapon, they probably wont have any ammo.
This mod is an ESP not a script, so putting it at the bottom of the load order will help with some problems.
Changelog:
-Re-equiped Jean Baptiste with his laser rifle so the execution scene in the silver rush can play out
-Added NCR Veterans to the list
-Gave NPC's more ammo
-Cleaned up the ESP