Fallout New Vegas

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Kyle and Kira

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MysteryMachineX

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About this mod

We must prevent Fallout 4 from ever happening. This adds a light quest mod that does just that.

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Spoiler Warning: This mod, this page, and the images on them may spoil the events of Fallout New Vegas, Fallout 3, and Fallout 4.

The Idea


We could go on and on about our thoughts regarding Fallout 4, but if you're a fan of Fallout New Vegas, there's a relatively good chance you agree. Calling Fallout 4 a bad game isn't quite as accurate as calling Fallout 4 a bad Fallout game. The game's story is extremely linear, barely an RPG, frustrating, and with a world that feels like the Great War was only yesterday instead of 200 years ago. Some parts of Fallout 4 are genuinely fun, but the game is just a shadow of its predecessor.

This could be ignored and wouldn't be an issue that much when playing Fallout New Vegas, but when you play Fallout 3 via Tale of Two Wastelands, you're faced with a conundrum. Fallout 3's main quest is even worse than Fallout 4's when it comes to creativity and choice, though we still like playing TTW, treating the content of Fallout 3 as an expansion to the amazing Fallout New Vegas. The conundrum comes in when, on top of all that, you consider, what is the point of me helping the Brotherhood of Steel and the Capital Wasteland?

If you want to be a good person, helping the reformed and nice Brotherhood is your only de facto option in Fallout 3. But you know that, if you played Fallout 4, the East Coast chapter of the Brotherhood of Steel becomes fascist. They aren't the good guys anymore. That kinda breaks our immersion, to be honest. If you fail to remove the fact Fallout 4 exists from your mind, there's no way to be a good person in Fallout 3 when you know ahead of time that you're only furthering a future fascist Brotherhood into existence, and you're unable to do anything about that. Until now.

The Installation

Tale of Two Wastelands is required, with all of the DLC. This mod is a plugin that comes with a video file. Install it like you would with any other mod in your Data folder or with a mod manager. We aren't aware of any compatibility concerns. If there are, please let us know.

However, this mod has a requirement for reasons that will become clear if you watch the video or read below in the Execution section. This mod requires a single file from the Killable Children mod. The easiest way to install what you need is to just download the main file from that mod, but ONLY install the meshes folder! Finishing the quest the "main" way is impossible if you don't do this.

The Execution

So, how do you prevent Fallout 4 from happening? If you play through the main quest in Fallout 3, early on, you will encounter a time capsule sent from the future if you're observant. It elaborates on the far future of the Fallout Universe, explaining how Fallout 4 was just the beginning of a decline in the Fallout franchise. They directly tell you a specific method of fixing the future; they tell you to kill young Arthur Maxson before his fascist takeover. It's kind of like the philosophical debate about killing baby Hitler via time travel, just a different degree of fascist this time around.

This adds a level of complexity to the way you might play Fallout 3, and Fallout New Vegas to a lesser extent. If you play the game helping the Brotherhood, you may immediately be a hero and good person, but it is at the expense of future generations. If you do the horrible deed of killing a child, you spare future generations. Some philosophers think choosing to kill or not to kill in this scenario based on possibilities of the future are futile, since the future is conceivably infinite, thereby any good or bad you do will be outweighed eventually by things outside your control. However, by giving you an exact detail of the future you're preventing, we think this makes the scenario a lot more like the Trolley Problem thought experiment, where you know for a fact that you can save more lives by actively killing someone.

You're given enough information about the future though that other actions you make can and will have an effect upon it. You might be tempted to seek these out as alternatives to killing the child. Doing so can lead to better futures, or far worse ones. In fact, success is higher if multiple solutions are attempted. How will you know the outcome? A second time capsule from the altered timeline will appear later in your journey, when you're doing the main quest for Fallout New Vegas. Due to the way quantum stuff and timelines work, interacting with that capsule will give you a final verdict on whether you changed the world.

There's not a huge reward. You'll get a Perk. The reward is supposed to be the sense of accomplishment and knowing the future. We want the present to still very much matter to your character, but you can at least rest safe knowing you tried to make a better future. And that's the thing, even if you utterly failed, at least you tried. Instead of just playing Fallout 3 to fight over the Water Purifier that everyone could agree should be turned on, you play Fallout 3 with an added level of subtext about how your actions will ripple into the future. Dismissing Fallout 4 is no longer necessary, and knowing the future is now part of the game itself.

The Alternatives

So, killing Arthur Maxson is one way to prevent the future from coming to pass, but what are your other options to change the future? Here's a warning though. Many of the options require doing some things that in the present moment may seem unjustified, immoral, and really messed up, and you may have to do multiple options. We'll break them down for you below. However, part of the fun is not knowing how your actions may ripple, so we advise you to not spoil the fun unless you really just can't help yourself. No judgement, we get it.

Option 1: Kill Arthur Maxson
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Straightforward enough, you must kill Arthur Maxson. The Brotherhood should turn hostile. However, you can still aid the Brotherhood even when doing this by either being super sneaky or just waiting for them to forgive and forget your child murder. Guess they are just that desperate for help.

Option 2: Cripple the Brotherhood of Steel
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This option is completed if you choose to taint the water supply provided by Project Purity with FEV, thereby poisoning anyone who drinks the water but wasn't born in a pristine vault or bunker. This eliminates the Brotherhood threat without actually killing them all, but a lot of people are harmed in the process.

Option 3: Assist the Brotherhood's enemies
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This option is completed if you choose to nuke the Brotherhood at the end of the Broken Steel quests. It's an act of attempted genocide, but it is the most efficient way of eliminating the Brotherhood's future imperialism.

Option 4: Prevent the Sonic Invasion
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This option is completed if you fully upgrade Blind Diode Jefferson during the Old World Blues quests. It may seem unrelated, but he has a direct impact on the future. There's essentially no downside to this option.

Option 5: Ensure an Institute alumni comes to power
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This option is completed if you do everything to help House rise to power near the end of the House Always Wins quests. With the power he can end up wielding, combined with his strong opinions on both the Institute and the Brotherhood, his continued existence will certainly affect the future, for the better, or the worse.

Option 6: Clean the slate
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This option is completed if you choose to assist Elijah in wiping the slate clean near the end of the Dead Money quests. Allying Elijah used to result in a game over, but this mod lets you continue playing after allying him. However, it results in affecting the future greatly. Whether the many downsides of the Cloud are worth it depends in your faith in Elijah.

Option 7: F*ck sh*t up
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This option is completed if you fire the Death Ray towards the Earth during the Mothership Zeta quests. This option is essentially a wild card option that can result in the toppling of power structures and the birth of new ones. All you have to do is genocide a bunch of people you'll never meet, you monster.


The Challenge

Since the threat in the future is the Brotherhood's fascist regime, it is clear we are making the assumption that the Brotherhood was the faction that was most likely to blow up the Institute in Fallout 4. Given they were a militaristic and fascist regime dedicated specifically to doing that to genocide Synths, we feel that assumption is likely to be correct. We were honestly kinda baffled that the Railroad or Minutemen would even want to do that, but whatever.

You may also notice we unabashedly condemn fascism.            

In the spirit of that explanation, we added a little challenge to the game called Antifascism. It basically just tracks how many fascist people you kill throughout the course of your adventure. However, fascism is kinda a specific thing. So we decided to broaden the scope of this challenge to be "fascists, authoritarians, and slavers". All three of those words have specific meanings, but there is a lot of overlap between them. We like to think of this challenge as an add-on to the Karma system to make it more useful. Instead of just differentiating between people that are "good" or "bad" with no further explanation, this challenge essentially identifies people as "bad" based on their actions or ideologies, i.e. reasons.

We researched the NPCs throughout Fallout 3 and Fallout New Vegas with a few questions in mind. Do you enslave people to be beneath you and treated like cattle or wish to do so (slaver)? Do you exert power and authority into a strict class hierarchy to subjugate people or wish to do so (authoritarian)? Do you exert authoritarianism while also appealing to racial, patriarchal, or otherwise prejudicial superiority and nationalism or wish to do so (fascist)? Do you do a combination of the three? If so, we identified the NPC and put them into the challenge list. Note that people simply being "bad" or "raiders" do not qualify. This list is not just immoral people trying to survive. It's something else entirely.

Please note that we are not encouraging anyone to simply kill fascists, authoritarians, and slavers en masse via this mod. Many characters on the list can be dealt with in a nonviolent or at least non-murder way. The goal is not to complete the challenge. In fact, doing so would be incredibly difficult if not impossible. The challenge basically functions as a way to identify "Hey, that person you just killed, they were a sociopath, just FYI". No judgement is made on the circumstances of the killing, just the NPCs themselves. Most importantly, if you believe these people represent an existential threat to the continued lives of innocent wastelanders (even if not in the direct present moment), this challenge gives you an actual recourse. Some NPCs don't have a peaceful, diplomatic option. This challenge does give you the option of killing them, whether or not the Karma system approves.

Any NPCs that were marked essential and un-killable that are on the list have been changed to be killable. This can break quests if you kill them before doing the quests, but we are going to assume you're intelligent players that can hold any desires for murder until after completing the relevant quests. We should also note that Yes Man, Mister House, Button Gwinnett, Professor Calvert, and John Henry Eden had to have special exceptions made for them in the scripting that makes them not uptick the challenge. They have their own challenges that are set to trigger during quests or only once for those that are capable of dying more than once.

List of Fascists, Authoritarians, and Slavers
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Arthur Maxson - Fascist - Wants Brotherhood to become a fascist, militaristic, imperial regime
Scribe Rothchild - Authoritarian - Wants Brotherhood to be more authoritarian
Protector Casdin - Authoritarian - Wants Brotherhood to return to more authoritarian ways
Defender Sibley - Authoritarian - Wants Brotherhood to return to more authoritarian ways
Paladin Hardin - Fascist - Wants to rule the Brotherhood and wage war on "lesser people"
Father Elijah - Fascist/Authoritarian/Slaver - Led a regime, enslaved people, and wants mass genocide
Eulogy Jones - Slaver - Paradise Falls slaver
Cutter - Slaver - Paradise Falls slaver
Carolina Red - Slaver - Paradise Falls slaver
Forty - Slaver - Paradise Falls slaver
Jotun - Slaver - Paradise Falls slaver
Leroy Walker - Slaver - Paradise Falls slaver
Pronto - Slaver - Paradise Falls slaver
Ramsey - Slaver - Paradise Falls slaver
Richter - Slaver - Paradise Falls slaver
Rollings - Slaver - Paradise Falls slaver
Silas - Slaver - Paradise Falls slaver
Sister - Slaver - Paradise Falls slaver
Ymir - Slaver - Paradise Falls slaver
Colin Moriarty - Slaver - Practices indentured servitude or wage slavery with Nova, Gob, and Silver
Colonel Autumn - Fascist/Authoritarian - Leads an overtly racist and nationalist regime, the Enclave
John Henry Eden - Fascist/Authoritarian - Leads an overtly racist and nationalist regime, the Enclave
Lieutenant Williams - Fascist - Actively participates in furthering the fascist Enclave
Anna Holt - Fascist - Betrays Project Purity to participate in furthering the fascist Enclave
Armory Master - Fascist - Actively participates in furthering the fascist Enclave
Enclave Squad Sigma Leader - Fascist - Actively participates in furthering the fascist Enclave
Orion Moreno - Fascist - Former Enclave member that still believes the fascist regime was righteous
Dave - Fascist/Authoritarian - Abuses his presidency to link his ego with nationalism while excluding outsiders
Bob - Authoritarian - Supports the authoritarian president of the Republic of Dave
Jessica - Authoritarian - Supports the authoritarian president of the Republic of Dave
Shawna- Authoritarian - Supports the authoritarian president of the Republic of Dave
Dr. Zimmer - Fascist/Slaver - Leads the Institute's secret police unit to capture and enslave synthetic people
Button Gwinett - Slaver - Believes himself to be the real man, a man who owned African American slaves
Cerberus - Authoritarian - Programmed to believe in the American military but takes it to a racist extent
Daniel Littlehorn - Fascist - Operates a post-war mercenary and assassination company
Allistair Tenpenny - Fascist/Slaver - Enslaved people and enforces racist classism as a landlord
Mister Burke - Fascist - Actively participates in attempting to commit genocide against the poor
Roy Phillips - Authoritarian - Opportunist who's willing to copy Tenpenny's classism for vengeance
Alphonse Almodovar - Fascist/Authoritarian - Leads an overtly brutal and nationalist regime, Vault 101
Allen Mack - Fascist/Authoritarian - Leads an overtly brutal and nationalist regime, Vault 101
Paul Hannon Sr. - Fascist - Actively participates in furthering the fascist Vault 101
Officer Kendall - Fascist - Actively participates in furthering the fascist Vault 101
Officer Mack - Fascist - Actively participates in furthering the fascist Vault 101
Officer O'Brian - Fascist - Actively participates in furthering the fascist Vault 101
Officer Park - Fascist - Actively participates in furthering the fascist Vault 101
Officer Richards - Fascist - Actively participates in furthering the fascist Vault 101
Officer Wolfe - Fascist - Actively participates in furthering the fascist Vault 101
Officer Wilkins - Fascist - Actively participates in furthering the fascist Vault 101
Ishmael Ashur - Fascist/Authoritarian/Slaver - Led a regime, enslaved people, and enforces classism
Dr. Sandra - Authoritarian/Slaver - Actively participates in supporting her slaver husband, Ashur
Friday - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Harris - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Jackson - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Mex - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Bone - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Everett - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Faydra - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Gruber - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Hammer - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Spook - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Duke - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Krenshaw - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Lulu - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Mona - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
O-Dog - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Phantom - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Reddup - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Squill - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Vikia - Slaver - Possibly stuck in Ashur's society, but still enslaves the people of the Pitt
Professor Calvert - Authoritarian - Opportunistically takes advantage of tribes worshiping him
Caesar - Fascist/Authoritarian/Slaver - Leads fascist patriarchy called Legion and enslaves mostly women
Legate Lanius - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Lucius - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Vulpes Inculta - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Aurelius of Phoenix - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Silus - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Dead Sea - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Alexus - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Severus - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Antony - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Cato Hostilius - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Otho - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Karl - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Atticus - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Captain Curtis - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
Gaius Magnus - Fascist/Slaver - Actively participates in furthering slavery and Caesar's Legion
President Kimball - Authoritarian - Has a leading role in a democratic but imperialist regime, the NCR
General Oliver - Authoritarian - Has a leading role in a democratic but imperialist regime, the NCR
Cassandra Moore - Authoritarian - Has a leading role in a democratic but imperialist regime, the NCR
Mister House - Authoritarian - Insists on consent, but is capitalist dictator of a classist city
Yes Man - Authoritarian - Claims to only follow orders but has an obvious agenda to gain power
Big Sal - Slaver - Treats his sex workers like sex slaves and supports Caesar's Legion
Nero - Slaver - Treats his sex workers like sex slaves and supports Caesar's Legion
Doctor Borous - Authoritarian - Continues to be a big supporter of McCarthyism


The New California Patch

We've also included an optional patch that accounts for the addition of FNC! The patch requires Star the Wandering Courier, as well as Fallout New California. Your load order doesn't matter, as long as you meet all plugins' requirements, i.e. load NewCalifornia.esm before the patches, etc.

This patch changes a few things in the mod. First of all, it moves the time capsule to be found along the New California main quest instead of the Fallout 3 one. In addition, it adds a new option for changing the future!

Option 8: Unify the wasteland
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This option is completed if you side with Father and the Unity, redefining humanity and what it means to live. Naturally, the idea is that the Super Mutant armies don't take over immediately. Give it a few decades. Live the good life until then.


List of New Fascists, Authoritarians, and Slavers added by FNC
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Chevy Bragg - Fascist/Authoritarian - Leads an overtly racist and nationalist regime, the Enclave
John Bragg - Fascist - Actively participates in furthering the fascist Enclave
Kalin Day  - Fascist - Actively participates in furthering the fascist Enclave
Brian Evans - Fascist - Actively participates in furthering the fascist Enclave
Terra Mayson - Fascist - Actively participates in furthering the fascist Enclave
Juan Maxson-Elsdragon - Fascist/Authoritarian/Slaver - Is a dictator that enslaves entire cultures and makes them fight
Jonathan Nos - Fascist/Authoritarian/Slaver - Actively participates in furthering Eldsdragon's fiefdom
General Silverman - Authoritarian - Is willing to abuse power to wage a war to "civilize" tribal people
Paul DuVille - Authoritarian - Acts only in his own interests for money and power and quite possibly rigged an election
Captain Jameson - Authoritarian - Supports waging a war to "civilize" tribal people
Canton Ripfist - Authoritarian - Supports DuVille in his corrupt dealings unquestioningly
Father - Fascist/Authoritarian/Slaver - Leads an overtly racist and nationalist regime, the Unity
Vayger the Gatekeeper - Fascist - Actively participates in furthering the fascist Unity
Mandrake - Fascist - Actively participates in furthering the fascist Unity

Note that Chevy and John Bragg are added to the special case scenarios mentioned in the Challenge section above.


The Results

As mentioned above, you can find out the new, altered future upon interacting with the second time capsule in New Vegas. Depending on your actions, there are dozens of outcomes in the form of text documents sent backwards in time to fill you in on the results of your actions. Again, it's not very glamorous, but it'll be great for those who love to read. The results are broken up into a few sections. Here are all of the possible outcomes:

Future of the Brotherhood
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Brotherhood Fascist
Brotherhood Humbled
Brotherhood Broken
Brotherhood Gone
Brotherhood Consumed
Brotherhood Assimilated

Future of the Institute
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Institute Gone
Institute Rule
Institute Consumed
Institute Assimilated

Future of the Wasteland
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Imperial Brotherhood
NCR v. Brotherhood
Brotherhood v. Ghouls
Brotherhood v. Everyone
Societal Brotherhood
Societal Alliance
Socialist Brotherhood
House v. Brotherhood
The Institution
House Alliance
Rebel Railroad
House Empire
A Clean Slate
A New Era
A New Slate


Future of the Big MT
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Big MT Invaded
Big MT Protected
Big MT Consumed
Big MT Assimilated

Future of the Annihilation
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Total BOS Failure
Total BOS-NCR Failure
Total BOS-Ghoul Failure
Total BOS-House Failure
Total BOS-House Victory
BOS-Institute Surviving
BOS-House-Institute Surviving
Total BOS-Institute Victory
Total BOS-House-Institute Victory
House-Institute Surviving
Resistance Surviving
Total Institute Failure
Total House-Institute Victory
House-Institute Evolving
Total House-Institute Evolution
Total Ghost Failure
Total Unity Victory
Ghost-Unity Surviving



The Frequently Asked Questions

Q: Why is Killable Children required?
A:  This mod includes a moral decision over killing a child. Not all children, just one specific child. However, it turns out that Bethesda actually locked the inability to kill children not in the game plugins but in the meshes themselves! Wow, the lengths they went to! Anyway, you need the fixed meshes made by that mod to be able to complete the quest the "main" way.

Q: Where are the time capsules?
A:  The original one is found below the ramp to Rivet City. The alternate timeline one is found in a ruined building near Mick and Ralph's in Freeside. If you're using the FNC patch, the first time capsule will instead be outside the Black Bear Lodge.

Q: What are the various futures I can get when doing the quest?
A:  We might release a comprehensive list, but as of right now, you'll have to find out. Suffice to say, either humanity will survive the invasion, stalemate with it, or die. But there are many ways in which that manifest and what kinds of societies exist.

Q: Can you at least give some tips on getting a good outcome?
A:  Sure. Make sure you address the Brotherhood in some direct way, via one of the first three options. On top of that, it always helps to do option 4 with the Sonic Invasion.

Q: The intro video is bad.
A:  That's not a question. We're not professional voice actors, but we did the best we could. The graphics are minimal, because we only have so much time to dedicate to these mods. So please understand that we did what we could.

Q:  Why is your vision of Fallout's future so bleak? It's not very plausible.
A:  If you agree that Fallout 4 was a bad omen for Bethesda's ownership of the Fallout IP, further proven by Fallout 76, maybe you can understand having a bleak view of Fallout 5 and beyond. It's also worth mentioning that the Brotherhood WILL be in every Fallout game Bethesda ever makes, and therefore they will be present in the future of the Fallout Universe.

Q: Why is there no mention of Fallout 76?
A:  Fallout 76 is often considered a game that's even worse than Fallout 4, but it has the benefit of being of such incredibly little consequence to the series, being a prequel in the middle of nowhere. It's basically a modern Fallout Tactics, and so preventing it isn't really as necessary as Bethesda's sequel to Fallout 3 (that basically ignored Fallout New Vegas's existence).

Q: What if I destroyed the Brotherhood in Fallout 4?
A:  It's possible to play Fallout 4 in a way that sorta minimizes the disastrous future, but even then a diplomatic option is impossible. The story basically assumes the destruction of the Institute. Given the little amount of choice in that game, this mod envisions a future bothered very little by any choices the Sole Survivor may have made.

Q: Why are you calling people fascist? That's mean!
A:  Merriam-Webster's definition of fascism is "a political philosophy, movement, or regime that exalts nation and often race above the individual and that stands for a centralized autocratic government headed by a dictatorial leader, severe economic and social regimentation, and forcible suppression of opposition." Any group that acts so, or any person who aspires to become so, is fascist.

Q: How can we support you?
A:  If you like what we do, please consider listing to our podcast, Game Theorem. We have episodes both on Fallout and fascism!