Fallout New Vegas
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Me - carxt and c6 fixed the transition bug - Obsidian made the imagespace

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DarianStephens

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39 comments

  1. raging987inferno
    raging987inferno
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    will this work with Desert Natural Weathers?
    1. zxregretzxz
      zxregretzxz
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      no.
  2. camodew
    camodew
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    so this is a part of JohnnyGuitarNVSE or is that just a requirement?
    1. DarianStephens
      DarianStephens
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      High Noon has always existed in the game, it's just that it was very broken, so it transitioned all wrong and was quite strange.
      JohnnyGuitar fixed the math behind it so it worked normally.
      Obsidian didn't end up using High Noon, probably because it was broken. This just restores the original imagespaces for it.
      So while not a strict requirement, things would be all wrong without it.

      Also, JohnnyGuitar no longer fixes it, the fix is now in JIP LN NVSE.
  3. ledzepiv
    ledzepiv
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    At this point it's pretty clear that Todd Howard sneaked into Obsidian's studios and ruined their code to force them to adapt an omnipresent, ugly tint like the green one in Fallout 3. I wouldn't be surprised if every other bug in the game was carefully placed by him tbh.

    Nice job anyway. I'll use this in my next playthrough.
    1. Jake1702
      Jake1702
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      Are you actually stupid
    2. ARVSPEX
      ARVSPEX
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      @Jake1702
      Are you actually a humourless spanner?
    3. JDM90
      JDM90
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      Todd Howard murdered my entire family with a sharp Skyrim disc and left me for dead.
    4. DovahFettWhere
      DovahFettWhere
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      Todd Howard stole my car and called me a goober.
    5. sides0upspitoon
      sides0upspitoon
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      omg r u ok f*#@ him.
    6. deaconOsaintOjohn
      deaconOsaintOjohn
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      The little leather jacket man at again
  4. TLC77
    TLC77
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    is this compatible with enbs?
  5. AVeryUncreativeUsername
    AVeryUncreativeUsername
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    Under the physical Nexus Requirements, it lists JohnnyGuitar as the requirement and not JIP LN.
    1. DarianStephens
      DarianStephens
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      Ah, right; that's because JohnnyGuitar added a fix first, then a better version was added to JIP.
      I'll update that.
  6. nocthesis
    nocthesis
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    Is there anyway to use this alongside a mod to make nights darker? I love the visuals of this mod, but vanilla nights are waaay too bright for me.
    1. DarianStephens
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      Depending on how those mods are done, making a patch is easy enough, or even unnecessary.
      If you open the mod in xEdit and see that it changes weather records or includes some of its own, you can look through this mod and copy the High Noon entries from it in to that mod's weather edits.
      Otherwise, if it just changes imagespaces, it's likely you won't need to change anything at all and it will just work.
  7. zedas
    zedas
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    That's quite a difference. It looks pretty good. The only issue it seems to have is if you look at the white area of the horizon at certain times of day the white balance? will blow out/overbloom or whatever you want to call it. Fix that and it'd be perfect. The white light at noon really fits the harsh desert climate.
    1. DarianStephens
      DarianStephens
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      I'm not entirely sure if I can fix that.
      High Noon is simply an imagespace, and I don't think they can differentiate between the horizon or any other part of the image.
      Meaning, if I wanted to reduce the brightness of the horizon, I'd either need to darken the entire screen, or change the look of the game by altering the fog color, which will affect things outside of High Noon.

      Besides, this mod was really just a proof-of-concept to show that High Noon now works; more complete visual changes like that would be better suited to another mod. Although, I have to admit I'm intrigued by the concept of a vanilla-esque lighting mod.
    2. Zanderat
      Zanderat
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      The only mod that I am aware of that incorporated High Noon was Spicy Wasteland Weather and Lighting https://www.nexusmods.com/newvegas/mods/67688 and it has been hidden since January, so I have no idea what is going on with that one.
    3. zedas
      zedas
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      Fair enough, my bad for not looking to closely at what image spaces do and don't do. That's too bad though. I really like the day lighting that this proof of concept mod creates. Vanilla lighting doesn't do it so there must be a sweet spot in some settings there somewhere to make it work. Maybe some enterprising young modder will suss it out.
  8. AlexKazuki
    AlexKazuki
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    Used to work, but after I installed some other mods (none of which affects the weather) it stopped working. After checking in FNVEdit, every value it supposedly changes mirrors those of "FalloutNV.esm". Tried uninstalling the mod and redownloading, didn't help. What should I do?
  9. 54yeggan
    54yeggan
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    Will this conflict with anything that gets rid of the orange tint via a fix? Like YUP, Nevada Skies, Fellout, etc.?
    1. DarianStephens
      DarianStephens
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      Depending on how it's done, possibly. If it changes the imagespace directly, then it probably won't conflict per se, but you might not see the effects of this mod.
      If it changes the weather records to replace the imagespace, then you'll have a conflict.
      In that case, if those mods are just for removing the tint, you'll have to decide if you want the tint to disappear by noon, which this mod does, or just get rid of it completely with those mods and have nothing different about high noon.
  10. Flameddragon
    Flameddragon
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    Praise the Su-- opps, wrong place. Good stuff. Have my vote.