Fallout New Vegas

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Americanwierdo

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americanwierdo

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80 comments

  1. teddyras
    teddyras
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    it's just kinda boring, all the zones are just cobbled together full areas, like you open a door and suddenly it's just the thorn. audio balance sucks, the 1st guy you talk to is too quiet to hear over the radio lol. not worth downloading
  2. 60m348
    60m348
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    Bug - This Mod Causes Vanilla NPC in Mojave Wasteland not taking scripted actions, like going somewhere (for example, Doc Mitchell standing still after vigor test instead of leading you to the couch, Sunny Smiles standing instead of going with you for a rifle training.)
  3. Stephi8732
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    Alright apparently everyone's given up on this mod before they have to go into the magma research chamber or I'm the only one having the game breaking bug that has the ENTIRE area full to the ceiling with magma and I am now trapped in an infinite death loop, forcing me to go back several hours to an older save. Will be uninstalling immediately. Shame, because such great things have been said about AmericanWeirdo's mods, but each and every one I've downloaded has been complete unplayable crap....
    1. earthdude
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      In the 2 times I've played the mod, I did not have this problem.
    2. Stephi8732
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      Good for you I guess? I didnt ask if you had this problem. I'm saying I had this problem and it's game breaking. If you don't have any advice on how to fix it, why are you even commenting? Are you the mod developer? No? Do you have a fix for me? No? Then why are you wasting my time?
    3. hikeemt
      hikeemt
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      Because it's important to me, another human being that wants to download it, because other human beings exist....jesus.
    4. Abstraktdre
      Abstraktdre
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      lol bet your friends list is hella long
  4. hamis222
    hamis222
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    Where is Robotics Prime (xana)?.
    1. hamis222
      hamis222
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      Where is Robotics Prime (xana)?.
      Anyone?
  5. CMButch
    CMButch
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    Huge performance issues and lots of lag even with 4GB, better performance installed with those Unwanted Demons, Unwanted Souls, Unlucky bastards whatever the names are. My advice is to avoid this mod.
  6. DoctorSamMc
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    It's actually been like a year since I played this mod, but I figure I'd tell what I remember about it. Basically, the idea to remaster OWB in the way that the author initially imagined it is a cool idea, but overall, this mod just felt like a scrambled version of OWB. The only things I thought were really cool were the locations that all had their own ironic theme to them. However, the mad scientist just looked and sounded like an average dude. The story mainly consisted of dialogue that was... out there, but not really interesting. OWB's story is wacky, but it does a good job at recovering itself by explaining how everything in it is somewhat plausible. Overall, this mod doesn't feel that different from the original dlc in terms of its content. Again, I think the locations were mainly what lived up to the mod's description. They really do seem like something you'd expect from the dlc and a lot of them were interesting, funny and original.
  7. shoopnooop
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    The mod is pretty fun BUT there is a major issue with one of the weapons added. The institute p-type CAN vaporize living things INCLUDING THE PLAYER. This is due to it missing a on death flag for the critical data part of the weapon. To fix you'll need FNVedit and with the mod already installed you open it in fnvedit. A madman's masterpiece> weapon>institute p-type and click it and scroll to the bottom and under critical data is a line that says flags click the box to the right to add "on death" to the flags and press enter and it should change to flags (sorted). after that press ctrl and s to save and it should be fixed. This should be done BEFORE playing the mod since it broke the texture of the pipboy and the hands so they are invisible for me.
  8. shanethered
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    Thanks for the mod.  It's buggy as F, but so much fun. 
  9. hamis22
    hamis22
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    When i try to install this mod Fomm crashes.This is crashdumplog:

    Fomm 0.13.21
    OS version: Microsoft Windows NT 6.1.7600 Service Pack 1

    System.ArgumentException: Unrecognized file format.
    Parameter name: p_strPath
    at Fomm.PackageManager.FomodBuilder.FomodFromSourceBuilder.BuildFomodFromSource(String p_strPath, NexusAPI p_nxaNexus)
    at Fomm.PackageManager.PackageManager.AddNewFomod(String p_strPath)
    at Fomm.PackageManager.PackageManager.addFOMODToolStripMenuItem_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.PerformClick()
    at Fomm.Controls.SplitButton.OnClick(EventArgs e)
    at Fomm.Controls.SplitButton.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    1. earthdude
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      My guess is you have a corrupted file since no one else is having this problem. Did you try redownloading it?

      If it is a FOMM specific thing, then short of installing it manually, you're probably out of luck since no one is supporting that mod manager anymore (that I'm aware of anyway).
    2. hamis22
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      I tried redownloading,no luck.
    3. hamis22
      hamis22
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      Also tried to install with Mod Organizer,didn't work.
  10. earthdude
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    I just completed a playthrough of the entire mod and I have to say this is a diamond in the rough.

    First, the good stuff. I enjoyed the characters of Dr. Disaster, Argyle, and the many clones. Good dialog. I think the mod tried to touch on a fair number of topics in and around science ethics as well as your usual tongue-in-cheek stuff. There would be a fair amount of room for expanding the story of Big MT 2, especially around the clones; they're not quite as developed as the scientists in the Think Tank in OWB. Each of them could easily have another quest or 2 to give. The quests were good. Overall, I enjoyed it and glad I was able to make it through the whole thing.

    Areas for immediate (and probably with little pain) improvement.
    1. The most annoying thing (and it was quite annoying) I encountered was that there was often no dialog exit when speaking with many of the characters. You had to cycle through many topics even if you've visited them before many times before finding an option that led to a 'goodbye' option.
    2. Doors and transitions into the nothingness. There are a fair number of these; these should be fixed. The Security Office is a particularly big offender. Once when leaving the Holomaze through a door with a cell transition (in my first aborted playthrough) I ended up in the ether falling; the remedy was 'tcl' and move towards a quest marker.
    3. Security activator switch on the Stimpack Factory's activation area was in the wall; had to 'tcl' to get to it. (This is noted in a comment below.)
    4. When you get back to the Mojave and go back to Lunatic's Watch, Argyle is there still waiting for you to bring you the components for the rocket again.
    5. There seem to be a large number of wild edits in the .esp. Just to name some, there's are cell reference to Vault19a, Hidden Valley, X-8 Institutional Test Facility, Villa Police Station Basement, HELIOSOneTower, etc.

    For the next phase of improvement:
    1. LOD. This is out of whack big time. Why can I see some distant structures and not the Disaster Dome even if I'm closer to the dome?
    2. Voiced dialog frequently doesn't match the text. Sometimes, there are fairly significant departures from the written text.
    3. Most of the areas (and there are A LOT) are cut and pasted from other areas in the base game and DLC. Some of them are used creatively, but many just have some exits closed off. The Sierra Madre cell (Crimson Cloud Testing Area) was just gratuitous and could easily be replaced by anything else. There are lots of floating objects, especially outdoors. Clutter is identical to the original areas, including DLC specific items like an ED-E upgrade from Lonesome Road and an Energy Weapons Skillbook recipe from OWB. This got old real quick after the 6th or 7th area like this. Cleaning this up would take quite a bit of time I imagine. My recommendation would be to use more of the OWB structures rather than taking from other DLCs and base game.
    3. Back to the outdoors, especially along the periphery of the crater, I experienced a lot of weird glitchy graphics, like floating doors, textures that could be seen on only one side. Could be something on my end, but it only happened in the region where it was clearly not intended for people to explore.