Fallout New Vegas

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Created by

Rusty Shackleford

Uploaded by

Ru5tyShackleford

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27 comments

  1. ReconRaiders117th
    ReconRaiders117th
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    Reminds me of chameleon from Mortal Kombat! Super cool mate! 
  2. PoweredByGaRomo
    PoweredByGaRomo
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    • 14 kudos
    Anyone knows if it works with Horrors of the New West? Like, if matches with the average Deathclaw model there
    1. Ru5tyShackleford
      Ru5tyShackleford
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      Taking a quick look at the page, they seem to use the same textures. My textures should work, but would have to be manually copied onto the new models as far as I know. 
  3. TheManHunterHowell
    TheManHunterHowell
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    dose this work with ttw?
    1. Ru5tyShackleford
      Ru5tyShackleford
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      Shouldn't touch it.
      I was just putting together another TTW playthrough though, so maybe I'll port/patch it. If I don't, anybody is free to do so.
  4. Cylara
    Cylara
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    Um, idk why, but it's most likely something to do with my mod setup which for some reason cause them to be truly invisible. I mean like, they don't have that shimmering effect a Stealth-Boy has, but that they don't have a model. They can still interact with the environment tho.
    1. Ru5tyShackleford
      Ru5tyShackleford
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      Do they reappear after they die? If so, it's probably a stealth boy/Nightkin effect.

      Otherwise sounds like their models didn't load for whatever reason.
    2. Cylara
      Cylara
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      Yea, it's the latter.
    3. Ru5tyShackleford
      Ru5tyShackleford
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      Well goddamn, the mod was this broken for almost a year and still managed to gather 17 endorsements and over 200 downloads all without the models or textures even working. How disappointing.

      I uploaded a (hopefully) fixed version, got it to work on my sister's computer.

      Might pull the mod later, work on a Redux version and make a new upload since this one was such a mess. Thanks for bringing it to my attention! (DavidSpartans97 too, though your comment was mostly confusing.)
    4. Cylara
      Cylara
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      Yayyyy


      mostly confusing
      (sorry about that)
  5. DavidSpartans97
    DavidSpartans97
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    It does not work for me I go to promontory and it does not appear, I activate the vats and it says that the chameleon is there but it is between the walls is non-existent
    1. Ru5tyShackleford
      Ru5tyShackleford
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      Between the walls? Do you mean it got stuck in a wall, ground, or rocks?

      I didn't hand place any chameleons, only edited leveled lists- so if they're getting stuck it's either a vanilla bug or another mod messed up the promontory.

      You could also try reloading and returning to the promontory to get the game to reroll the spawns- see if any more chameleons show up.
  6. misterzambieman
    misterzambieman
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    haha you're funny
  7. Zantheros
    Zantheros
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    • 9 kudos
    This is fascinating because according to canon lore, deathclaws are just mutated Jackson's chameleons. So this mod actually kinda makes sense.
  8. VillainousDescent
    VillainousDescent
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    Mom, come pick me up. I'm scared.
    1. AntSant126
      AntSant126
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      • 1 kudos
      Facts
  9. TheBigKingShrimp
    TheBigKingShrimp
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    This looks awesome dude! after seeing your replies to other comments I might wait til you update the mod to include more variants but this seems like a lot of fun.
    1. Ru5tyShackleford
      Ru5tyShackleford
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      • 91 kudos
      If I add new variants, they will probably be more colors. Albinos will be their own mod. I'm still not decided on Cazaclaws yet.
  10. ChristGrinderAvenue
    ChristGrinderAvenue
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    Two words. Chameleon. Cazaclaws. Thank you.
    1. Ru5tyShackleford
      Ru5tyShackleford
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      The script should be easy. The textures however, would be very time consuming.
    2. Stickmanfan126
      Stickmanfan126
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      No.... why would you.... you monster.... also *pushes up glasses* it wouldn't really make sense since wasps don't camouflage.