Fallout New Vegas

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smzh369

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smzh369

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About this mod

A mod that try to rebalance the weapons in New Vegas. Strengthened many cold-door weapons.

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Changelogs
FNV Weapon Rebalance - 0.1.2
A mod that try to rebalance the weapons in New Vegas.
Strengthened many cold-door weapons.

:: INTRODUCTION ::
FNV Weapon Rebalance is a mod aiming to improve the weapon balance in Fallout: New Vegas. There is a great variety of weapons in this game but the balance  is not good enough. Many well-designed weapons are rarely used. So I made this mod to adjust it. The mod mainly buffed most of the few-used weapons and slightly nerffed some most popular weapons.

:: REQUIREMENTS ::
• New Vegas up to date

:: FEATURES ::
• Buffed few-used weapons
• Slightly nerffed some most popular weapons (nearly no difference)
• Mesh/Texture/Effect improvement on some weapons
• Fix many negetive bugs while remain most positive bugs
• Compatibility patch for Project Nevada(core)/EVE/WRP/Solid Project/etc..

:: NOTABLE CHANGE ::
• AER14 can be modded with standard AER12(Laser rifle) mods but only part of the function works well.
• All American now fire two projectiles once, has higher clip size and lower fire rate.
• Binoculars's magnification is much higher.
• YCS/186's location changed to Quarry Junction.(will not conflict with Wild Wasteland any more)
• Much more powerful Bozar.
• Much more powerful Euclid's C-Finder and Tesla cannon.
• Less skill required for Assault carbine.
• None-GRA weapons can now use GRA mods/ammunition.
• More Cowboy and Grunt weapons.
• Lower mods price for low-level weapon.
• Many weapons' bugfix.
• Many other changes(see the gallery for details or download the zip at the file area, the red text is the modified stats).

:: INSTALLATION ::
• Recommend to use Vortex to install/uninstall.
• Or just unzip the file to the New Vegas/Data/ folder.(Delete them to uninstall)

:: COMPATIBILITY ::
• Compatible with most popular mods except mod that tweaks the original weapons in the game(such as WMX/WME).
• For Project Nevada(core)/EVE/WRP there are compatible patches.

:: SUGGESTION ::
• Recommend to play without mods that import a large number of new weapons which are often too powerful for the base game and will almost certainly break the balance.
• Recommend to play without mods that greatly changed the balance system.

:: RECOMMENDED MODS ::

- FNV Armor Rebalance - https://www.nexusmods.com/newvegas/mods/67785
- Project Nevada(core) - https://www.nexusmods.com/newvegas/mods/40040
- EVE - Essential Visual Enhancements - https://www.nexusmods.com/newvegas/mods/42666
- Weapon Mesh Improvement Mod - WMIM -
https://www.nexusmods.com/newvegas/mods/65052
- Weapon Retexture Project - WRP - https://www.nexusmods.com/newvegas/mods/38285
These are not necessary, but they will make the game more playable and I made compatibility patches specifically for them.

:: KNOWN ISSUES ::
• Currently the mod is still under development and lacks adjustment for some types of weapons(e.g melee/thrown
/fire. I don't have much experience with them). Comments and suggestions are welcome !

:: CREDITS ::
- jonnyeah - for his AER14/All American Texture/Mesh