Fallout New Vegas
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About this mod

This mod adds a new fully-voiced recruitable companion to the game who can be leveled up and customized by the player.

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GOG/JIP LN NVSE Compatibility
If you are running the GOG version of the game along with JIP LN NVSE, and experiencing an issue where the companion's Sneak skill gets boosted to over 100 upon loading a save, alienxing was able to consistently replicate the issue by isolating those two variables. The mod works as intended with JIP LN NVSE disabled, but as soon as it's enabled, loading a save with a Customizable Companion Framework character will cause the glitch. I don't use JIP LN NVSE when making my mods, so I don't know it well enough to fix the issue. Please get in contact if you can help.

Declan is a Novice-tier character (low starting stats, weapons and equipment) that the player can recruit and mentor. This mod started out as a proof-of-concept because I didn't want to make yet another run-of-the-mill companion mod. The Nexus is already flooded with plenty of those, of varying degrees of quality, so I wanted to try something different. What sets this mod apart is the ability to level up and customize the companion however you like.

This is probably my most ambitious mod to date, so there are bound to be teething issues. I tested it as thoroughly as I could as an individual, but the only way to know for sure how well it works is to put it out in the world. Please be patient and let me know of any bugs that you find.

If all goes well, I see this mod as the first in a series of customizable companions that I plan to release. Each one will feature a new character with different starting stats, equipment, and possibly even a backstory. That being said, this project is still a constant work-in-progress, so your comments and constructive criticism are valuable! If you find bugs or have any suggestions for improvements, please leave a comment to let me know.


Strength: 4
Perception: 5
Endurance: 4
Charisma: 5
Intelligence: 5
Agility: 6
Luck: 6

Tag Skills: Guns, Repair, Sneak

For the most up-to-date list of features, please check the description of my Customizable Companion Framework modder's resource.

Also included are two optional plugins for handling New Vegas DLC and/or Tale of Two Wastelands DLC. The plugins can be configured by changing the aaaGLOBKeepCompanion global variable using FNVEdit or the console (i.e. set aaaGLOBKeepCompanion to 1) By default, the companion will be sent home whenever you start a DLC. Setting the global to 1 will allow the companion to join you for certain DLCs. Also, if using the DLC or TTW plugins, be sure to rename the folder 'Data/sound/voice/FNV Customizable Companion (Declan).esp' to match the name of whichever plugin you're using.

The companion can be found in the Goodsprings saloon.

Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas. Also, depending on which plugin you choose, the Data/sound/voice/FNV Customizable Companion (Declan).esp/ folder may need to be renamed to match the plugin you're using.

GamerRick - For helping me figure out why my leveling system script wasn't working. This mod literally wouldn't have been possible without your help!