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Me myself and I

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DarianStephens

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6 comments

  1. jedp15
    jedp15
    • supporter
    • 28 kudos
    This functionality is now included in lStewieAl's Tweaks.
  2. VariableEagle
    VariableEagle
    • supporter
    • 62 kudos
    Cool idea and I think it's worthwhile to have. I tested this in-game and it works for guns but a lot of melee/unarmed weapons (excluding plain fists) are disabled. I think this is because their weapon forms have ammo use fields set as 1, so they still get caught by the GetPlayerCurrentAmmoRounds < AmmoUse condition. You can confirm this by trying the Rebar Club (ammo use 0) and the Nail Bat (ammo use 1) for example.

    Also, S I C K screenshots dude, give us a link to dat ENB.
    1. DarianStephens
      DarianStephens
      • premium
      • 129 kudos
      Dang, maybe I can check to see if any ammo is selected for it then? I'll do some testing soon.
      I didn't expect melee weapons to have any ammo use, and I admittedly did only test with fists.

      I'll either check the equip type of the weapon, or see if it has any ammo listed.
      EDIT: So long as no weapons are flagged as foods or whatever, it should now work for everything.
    2. VariableEagle
      VariableEagle
      • supporter
      • 62 kudos
      Works great now, thank you! I agree this would be cool as an NVSE plugin but until/if that ever happens, it's a needed fix.

      (dat ENB though?)
    3. Maxime117
      Maxime117
      • supporter
      • 11 kudos
      Dat ENB indeed, also where did you get that Deathclaw high-poly model replacer with 4K textures?!
  3. ChawThaw
    ChawThaw
    • premium
    • 0 kudos
    You know, I've been thinking to create a mod that uses ammunition clips instead of live rounds just sitting in your inventory. Have you ever gave that a try?