Fallout New Vegas
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Kenraali

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KenraaIi

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About this mod

This mod adds the old Dart Gun effect back. Sort of.

Requirements
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Changelogs
Notice: This mod is now superceded by KARS: https://www.nexusmods.com/newvegas/mods/67206

But if you only want the old Dart Gun, DL this instead.

First mod, be gentle, yada yada.

And yes, I know the old dart gun was overpowered as hell. But I restored the old poison, in a more balanced way. Keyword "more". As in maybe not balanced, but more balanced than the old dart gun.

Many thanks to LT Nihilisaurus on Discord. Much appreciated for the help.

Mod Requirements:
Tale of Two Wastelands, latest version. Could work on older versions, but I cannot guarantee compability.

Requirements:
50 Medicine AND 50 Survival. The recipe wont show if you have less than 50 Medicine, and after that it shows you need 50 Survival.
On a Campfire/Hot Plate/Stove:
5 Radscorpion Poison Glands
1 Centaur Blood
1 Fire Ant Nectar
1 Abraxo Cleaner
= 1 Legs-Be-Gone vial (Yeah, I know. Very creative.)


For the dart ammo:
On a Reloading Bench:
5 Darts
5 Empty Syringes
1 Legs-Be-Gone vial
= 5 Legs-Be-Gone darts.
(Usually when you make venom darts, you make 20 with one vial.)

Effects:
-4 Left and Right Mobility Condition for 20s. This should cripple most weaker creatures with one dart over time, but you may need more for tougher creatures.
-1 HP/S for 20s.

Compability: This mod only EDITS the form list which has all the different dart types in it, so the dart gun can actually use the new dart. Otherwise it is completely standalone, and should not cause any major issues.
Report any and all bugs here or at the TTW Forums.