About this mod
Lets the player experience both the alien and merc special encounters, if they use the Sink Auto-Doc to add or remove the Wild Wasteland trait.
- Requirements
- Permissions and credits
This mod lets the player experience both the alien and merc special encounters, if they use the Sink Auto-Doc to add or remove the Wild Wasteland trait.
The problem:
There is an encounter that spawns in the world which can be one of two things: Either a pack of mercenaries, or, if one has the Wild Wasteland trait, an alien landing party. Both encounters result in the acquisition of a special weapon. However, once one encounter has transpired, the other becomes unavailable, meaning it is not possible to acquire both special weapons in a single playthrough.
The solution:
Enable both encounters, provided the Sink Auto-Doc's "psychological evaluation" option has been used to either add or remove the Wild Wasteland trait.
The precedent:
For the most part, the added content enabled by Wild Wasteland is just that: Added content. Bits of extra dialogue from securitrons are just added to their repertoire. The refrigerator with a skeleton can only be found with Wild Wasteland; otherwise there's nothing there. You'll either find Johnny Five-Aces sitting on that hill, or you'll find nothing. The few exceptions to this rule are by no stretch of the imagination a detriment -- for example, finding holy frag grenades instead of mini nukes.
So why does the game punish you for picking Wild Wasteland in this lone case? There is no precedent for it.
Had the creator of the merc/alien encounters known in advance that a future DLC would provide the option of changing one of the player character's traits, it's a fair bet that he would have coordinated things so that both encounters could potentially be experienced.
All this mod does is correct the encounter to that end.
Caveat: I have gone fairly deep in my attempts to make this mod friendly to mid-game saves, where the player may or may not have already done the encounter once, for example. Things should work fine in a vanilla capacity. But if you tinker with things in a non-vanilla fashion, such as mods that fiddle with traits, or console commands to add/remove Wild Wasteland, there's no guarantee this mod will provide the intended result. But of course if you're doing that sort of thing then you're probably not interested in a lore-friendly mod like this in the first place.
Other New Vegas mods I made:
Bugs:
- Asterra's Many Fixes - Fixes a lot of things not covered by Yukichigai Unofficial Patch.
- Remember Ammo Count On Reload - Prevents the game from fully reloading your weapon every time you load a saved game.
- No More Double Open & Close Sounds - Corrects for longstanding audio bugs associated with opening and closing doors and containers.
- Restoring Hope Quest Morale Fix
- Debt Collector Quest Fix
Personalization:
- Less Constant Music - Reduces the incidence of background music from 100% to 25%.
- Doc Mitchell Easier to Impress - Forces Doc Mitchell to judge the player character's S.P.E.C.I.A.L. on a 1 to 9 scale, rather than 1 to 10.
- Snowglobe Tweaks - Minor lore-friendly tweaks to make snowglobes less clunky.
- Show Pickpocket Success Rate - Adds a note to the pickpocket menu indicating the pickpocket success rate for the highlighted item.
- Loot Unconscious Victims - Lets you open the inventory of any equipment-carrying enemy who has been immobilized.
- Asterra's Lore-Friendly Challenges - Adds several challenges aimed at exhausting what the game has to offer.
- Get Both Alien Blaster And YCS/186 - Gives lore-friendly access to both weapons in a single game.
- Implant GRX Recycler - Forces each individual dose of Implant GRX to have its own 24-hour recycle.
- Beyond the Beef Tweaks - Changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling.
- Empty or Not Empty - Removes the magical ability to clairvoyantly know when containers are empty, until they've been checked.
- Eddie Hears An Explosion - Irons out one of the clunkier moments in the game. (Improved since the first version.)
- Dark Craving - Adds the cannibal addiction feature from Fallout 4's survival mode.
- Legendary Difficulty - Matches Skyrim's "Legendary" settings.
- Higher Female Protagonist Voice
- Higher Voice for Veronica
- Choose Lockpick Or Use Key - Provides the option of lockpicking doors and containers regardless of whether you already have the key.
- Wild Wasteland Checklist - A menu-based, self-updating checklist of all of the Wild Wasteland content.
- Honest Hearts Workbench Crate Luck - The skill book crates in Honest Hearts obey the player character's luck.
- JSawyer Mod Vanilla Number Of Perks - Makes the perk count end at the vanilla 25, rather than JSawyer Mod's 17.
Redacted or redundant due to subsequent osmosis into mods from other authors: