Requires main game.
-------------------------
Mod version 1.1
-------------------------
It fixes this:
" Using a weapon repair kit on any weapon with a durability mod installed will cause the weapon's health to decrease."...
Source: https://fallout.fandom.com/wiki/Weapon_repair_kit
-------------------------
Roy Batterian also fixed this bug using JIP NVSE plugin.
Weapon Repair Kit Repaired
-----------------------------
New in version 1.1
1. RepairKitEffectSCRIPT revised.
2. Major Knight's Repair skill will be 99 not 100.
Credits:
Bethesda/Obsidian.
CivisRomanus Unofficial Fallout 3 Fixes.
Alien Epoxy.
My head.
Many thanks to:
Nexus - for allowing us hammering our weapons until we faint.
-------------------------
Mod version 1.1
-------------------------
It fixes this:
"
Source: https://fallout.fandom.com/wiki/Weapon_repair_kit
-------------------------
Roy Batterian also fixed this bug using JIP NVSE plugin.
Weapon Repair Kit Repaired
-----------------------------
New in version 1.1
1. RepairKitEffectSCRIPT revised.
2. Major Knight's Repair skill will be 99 not 100.
Credits:
Bethesda/Obsidian.
CivisRomanus Unofficial Fallout 3 Fixes.
Alien Epoxy.
My head.
Many thanks to:
Nexus - for allowing us hammering our weapons until we faint.