Fallout New Vegas
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FalloutKid20

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FalloutKid14

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113 comments

  1. FalloutKid14
    FalloutKid14
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    Sticky
    Please don't forget to Endorse and recommend the mod to your friends if you enjoyed it! :)
  2. Dillylynx
    Dillylynx
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    I'm not using BLEED, however I am using New Blood by Sweet6Shooter. I'm also using TTW. So should I only download the main file and the script version file?
  3. ASQxMOBB1Nx
    ASQxMOBB1Nx
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    What is this new script version? Im hesitant to download it because idk what it will do
    1. Qolore7
      Qolore7
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      It scripts the changes instead of hard editing records, meaning it doesn't conflict with any mods like YUP, BLEED, Throwable Weapons Fixes, etc
    2. ASQxMOBB1Nx
      ASQxMOBB1Nx
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      oh ok that's good to know thanks
    3. Healz4Life
      Healz4Life
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      Request to add this to the description, I was confused as to what it did since my usual understanding is the script version is an alt to an esp but this one is an esp.
      Also why not just have the default be the script version if it makes everything conflictless, and without need to manually replace the esp?
  4. InfernO1nu
    InfernO1nu
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    @FalloutKid14 I want to use scriptrunner, should i Merge or Replace?
  5. VeryLastKiss
    VeryLastKiss
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    This is a really, really great mod and I'd definitely say it's worth using, but there's only one odd thing that I don't quite understand and that I don't prefer.

    The visual explosive effect of the Holy Frag Grenade is somehow altered. When I have this mod disabled, my Holy Frag Grenades have a very slow, very long, lingering *always vertical* mushroom cloud just like the Fat Man. When I have this mod enabled, the mushroom cloud still forms, but it's very fast and it fades away, and the direction of the mushroom cloud isn't always vertical. It seems to go in a particular direction according to the Holy Frag Grenade, meaning the mushroom cloud very frequently goes horizonal and angular instead of vertical. (I wonder if the visuals are somehow just reverting to vanilla by using this mod instead of the other mods I have overwriting this one, but I can't really tell.)

    Additionally, the mini nukes and Holy Frag Grenades are fairly quiet just like the vanilla game.

    Would you consider making these explosions louder, and is it possible to fix the explosive visual of the Holy Frag Grenade?
    1. FalloutKid14
      FalloutKid14
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      Hello!  thank you for using it and I'm glad you're enjoying it. As for the bug, this is the first time I'm hearing of such problem and the reduction of explosions' volume makes me think that it conflicts with some other mod that alters that specific type of explosives (explosives that give off that nuke effect specifically) Because with this mod alone the sound is actually maxed out and shouldn't be quiet by all means lol. I'm sorry that I'm not a modding expert so I can't know what could cause the problem but my basic caveman suggestion is to keep this mod enabled and instead disable any mod that can affect the explosives in the game one by one and see which one leaves you with: 1.Normal explosion effect and 2.Very Loud explosions with my sounds in use. 
  6. MaalyG84
    MaalyG84
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    fantastico
  7. Batiushka
    Batiushka
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    Will the scriptrunner version change the vanilla damage and radius values?
  8. Macke
    Macke
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    I'm using the non-ttw version of bleed, would make a compability patch if I knew how. Mod seems cool but I can't use it.
    1. TheOneTrue8
      TheOneTrue8
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      You tried the script runner patch? Seems to just have records to replace the sounds but without any of the direct weapon edits
    2. Macke
      Macke
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      I didn't see it at first, I've tried it now and it works great. I'm doing an explosives build and this mod makes it so much more enjoyable. Fantastic mod.
  9. falloutfan001
    falloutfan001
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    Would this Mod need a patch for Bleedless?
  10. Panzermann11
    Panzermann11
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    Any chance TTW's bio-gas canisters and cryo explosives be covered aswell?
  11. Epolbadare
    Epolbadare
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    2022, beautiful work