Fallout New Vegas
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CourierSix

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ImperialThief

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35 comments

  1. JenzAmaka
    JenzAmaka
    • supporter
    • 15 kudos
    Mod looks really good but I don't see the text on bottom. I use DarnUI + UIO + oHUD for interface mods.
    1. lStewieAl
      lStewieAl
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      If you have CM_Subtitle hidden then it won't show.
    2. JenzAmaka
      JenzAmaka
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      • 15 kudos
      What's CM_Subtitle?
      If you mean regular subtitles, I've turned them on and I still don't see any texts in the container menu.
    3. lStewieAl
      lStewieAl
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      I tested with DarnUI, VUI+ and Vanilla and there were no issues. Must be a mod hiding the subtitles bar.
    4. redeye123
      redeye123
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      • 0 kudos
      Same issue here. Tried with VUI+ and completely vanilla (only esp loaded from this mod). All combinations of dialogue/general subtitle settings. Mod loaded with MO2, as well as from the game's launcher. Tested on mailboxes in Goodsprings in front of Victor's house (whose contents respawned on every game load). All required files related to NVSE and its plugins are hard copied into the game's Data folder. Checked in console that NVSE is indeed loaded.
    5. TrueCourierSix
      TrueCourierSix
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      Mailboxes in Goodsprings don't have Respawns flag set. I tried putting some random junk in it and it did not respawn on game load.
      https://imgur.com/sVdoBP4
    6. axonis
      axonis
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      • 266 kudos
      Is there a container where it can be tested for sure in New Vegas ?
    7. lStewieAl
      lStewieAl
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      I tested with the Refrigerator in Primm where you find ED-E.
    8. redeye123
      redeye123
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      Well I'll be damned, the fridge in Nash residence is respawning. Literally every other container I've checked up to this point (Goodsprings and wide surrounding area; all other containers in Nash residence) was safe. Sorry for spreading confusion, everything works fine.
      Thanks for the investigation, guys.
    9. SmilesMcJiles
      SmilesMcJiles
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      So it was working then huh. guess we're all abunch of goofs, every container weve checked wasnt respawning lol
    10. DrCube
      DrCube
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      God damnit I just went through the same thing. Hunting all over goodsprings and the immediate area looking for that message. Had to go all the way down to Primm to find that fridge and sure enough got the warning. Amazing that just about all the containers in and around goodsprings are safe storage. I figured that at least one container in Doc Mitchell's home would be unsafe. I thought the vast majority of containers in the game were unsafe.
    11. laclongquan
      laclongquan
      • supporter
      • 34 kudos
      Goodspring General Store, Chet's refridgerator also show the message.
      Weirdly enough Primm Nash residence's fridge does NOT show it.
      Prospectors Den's inner cell with a 1st aid box and a dresser does respawn but not showing text. Specifically, I cleaned it up 1st time. When days past and the merchant plus two NPC move in, said containers respawn.
      Some corpses show text, but most dont.
      I dont get it~
  2. valshares24
    valshares24
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    I would like no esp version.
    1. Maxime117
      Maxime117
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      • 10 kudos
      I don't think it's possible since UI text needs to be written and displayed, I guess the author would have made a dll plugin if he could.
    2. Manan6619
      Manan6619
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      Hey, friend - what happened to your no-esp version?
    3. lStewieAl
      lStewieAl
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      It’s available as an option in my Tweaks plugin.
      https://www.nexusmods.com/newvegas/mods/66347
    4. Manan6619
      Manan6619
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      Thanks!
    5. deleted51786266
      deleted51786266
      • account closed
      • 12 kudos
      "It's dead Jim."
      So where is it?
    6. lStewieAl
      lStewieAl
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      I have included the functionality from Unnecessary Tweaks in my plugin since version 4.45.
    7. OnmyojiOmn
      OnmyojiOmn
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      • 12 kudos
      Please consider adding a message to the "DELETED" page for the NVSE plugin to point people toward the other mod, if that's possible at this point.
  3. baloney8sammich
    baloney8sammich
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    • 4 kudos
    How does the pickup prompt feature of UT (the esp-less version) compare to the Better Pickup Prompt mod?
  4. axonis
    axonis
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    • 266 kudos
    Can you also implement this idea ?

    The code sample included at the description works only for VUI+ but with UIO you can conjure a text block for every UI mod.
  5. lStewieAl
    lStewieAl
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    Use C6’s NVSE version instead.
    https://www.nexusmods.com/newvegas/mods/66905
  6. Qwinn
    Qwinn
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    • 666 kudos
    Great idea, absolutely installing.

    Could I suggest a less immersion breaking message, though? Even just removing the words "respawns and" would do it.

    Thinking about it, hmm. Perhaps "Storing items here seems unsafe.", or "This container has been used recently. Added items would likely be stolen.". Something along those lines.
    1. KaPks8
      KaPks8
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      I second that. As much as I value the information provided, I find the attached message to be quite technical.

      I like your suggestion of the message reflecting the respawn in a more immersive character. Maybe something more neutral (although I really like the notion of things prone to being stolen), even getting rid of the container term: "This looks like you're not the only one using it.".
      There's so much potential in this seemingly simple mod, that right now I'm hard pressed to focus on the things I'm working on :)

      Edit: Kudo to uploader, endorse for mod after I lazily dropped the mod into my current DUST mod dev box inferno, and it just worked.
    2. MildlyFootwear
      MildlyFootwear
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      Just a heads up to the author, it's pretty simply to make a message that anyone can change to their liking.
      GetINIString ( https://geckwiki.com/index.php?title=GetINIString ) is used to get a string from a text file, so something like:

      set sString to GetINIString "Messages:RespawnMessage"
      if eval sString == ""
      SetINIString "Messages:RespawnMessage" "This container is unsafe to store items in."
      let sString := "This container is unsafe to store items in."
      endif
      SetUIStringEx "[UI path]" "%z" sString

      This would come with the benefit of allowing anyone to translate it to their native language, too.
      Slightly more technical, I'm assuming a user-defined function is being used. If it is be sure to put "sv_destruct sString" at the end of your script to clean it up afterwards.
    3. axonis
      axonis
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      • 266 kudos
      I vote for "Storing items here seems unsafe".
    4. lStewieAl
      lStewieAl
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      Done.
    5. DmxLuna
      DmxLuna
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      • 1 kudos
      same
    6. cryptid0hunter
      cryptid0hunter
      • supporter
      • 9 kudos
      Thanks!
    7. FroziumAG
      FroziumAG
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      • 4 kudos
      MVP man, MVP!
  7. FroziumAG
    FroziumAG
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    Had to wait 9 years but I finally got this. It was well worth the wait.
  8. EnderDragonFire
    EnderDragonFire
    • supporter
    • 23 kudos
    Thank god, I have wanted this for so wrong. Which containers respawn versus which don't is so damn random.
  9. Erafox
    Erafox
    • supporter
    • 45 kudos
    simple things that make us all happy. infinite thank you modder
  10. SmilesMcJiles
    SmilesMcJiles
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    • 12 kudos
    great mod, ive gotten screwed over a couple times cuz of this