Same issue here. Tried with VUI+ and completely vanilla (only esp loaded from this mod). All combinations of dialogue/general subtitle settings. Mod loaded with MO2, as well as from the game's launcher. Tested on mailboxes in Goodsprings in front of Victor's house (whose contents respawned on every game load). All required files related to NVSE and its plugins are hard copied into the game's Data folder. Checked in console that NVSE is indeed loaded.
Mailboxes in Goodsprings don't have Respawns flag set. I tried putting some random junk in it and it did not respawn on game load. https://imgur.com/sVdoBP4
Well I'll be damned, the fridge in Nash residence is respawning. Literally every other container I've checked up to this point (Goodsprings and wide surrounding area; all other containers in Nash residence) was safe. Sorry for spreading confusion, everything works fine. Thanks for the investigation, guys.
God damnit I just went through the same thing. Hunting all over goodsprings and the immediate area looking for that message. Had to go all the way down to Primm to find that fridge and sure enough got the warning. Amazing that just about all the containers in and around goodsprings are safe storage. I figured that at least one container in Doc Mitchell's home would be unsafe. I thought the vast majority of containers in the game were unsafe.
Goodspring General Store, Chet's refridgerator also show the message. Weirdly enough Primm Nash residence's fridge does NOT show it. Prospectors Den's inner cell with a 1st aid box and a dresser does respawn but not showing text. Specifically, I cleaned it up 1st time. When days past and the merchant plus two NPC move in, said containers respawn. Some corpses show text, but most dont. I dont get it~
Could I suggest a less immersion breaking message, though? Even just removing the words "respawns and" would do it.
Thinking about it, hmm. Perhaps "Storing items here seems unsafe.", or "This container has been used recently. Added items would likely be stolen.". Something along those lines.
I second that. As much as I value the information provided, I find the attached message to be quite technical.
I like your suggestion of the message reflecting the respawn in a more immersive character. Maybe something more neutral (although I really like the notion of things prone to being stolen), even getting rid of the container term: "This looks like you're not the only one using it.". There's so much potential in this seemingly simple mod, that right now I'm hard pressed to focus on the things I'm working on :)
Edit: Kudo to uploader, endorse for mod after I lazily dropped the mod into my current DUST mod dev box inferno, and it just worked.
Just a heads up to the author, it's pretty simply to make a message that anyone can change to their liking. GetINIString ( https://geckwiki.com/index.php?title=GetINIString ) is used to get a string from a text file, so something like:
set sString to GetINIString "Messages:RespawnMessage" if eval sString == "" SetINIString "Messages:RespawnMessage" "This container is unsafe to store items in." let sString := "This container is unsafe to store items in." endif SetUIStringEx "[UI path]" "%z" sString
This would come with the benefit of allowing anyone to translate it to their native language, too. Slightly more technical, I'm assuming a user-defined function is being used. If it is be sure to put "sv_destruct sString" at the end of your script to clean it up afterwards.
35 comments
If you mean regular subtitles, I've turned them on and I still don't see any texts in the container menu.
https://imgur.com/sVdoBP4
Thanks for the investigation, guys.
Weirdly enough Primm Nash residence's fridge does NOT show it.
Prospectors Den's inner cell with a 1st aid box and a dresser does respawn but not showing text. Specifically, I cleaned it up 1st time. When days past and the merchant plus two NPC move in, said containers respawn.
Some corpses show text, but most dont.
I dont get it~
https://www.nexusmods.com/newvegas/mods/66347
So where is it?
The code sample included at the description works only for VUI+ but with UIO you can conjure a text block for every UI mod.
https://www.nexusmods.com/newvegas/mods/66905
Could I suggest a less immersion breaking message, though? Even just removing the words "respawns and" would do it.
Thinking about it, hmm. Perhaps "Storing items here seems unsafe.", or "This container has been used recently. Added items would likely be stolen.". Something along those lines.
I like your suggestion of the message reflecting the respawn in a more immersive character. Maybe something more neutral (although I really like the notion of things prone to being stolen), even getting rid of the container term: "This looks like you're not the only one using it.".
There's so much potential in this seemingly simple mod, that right now I'm hard pressed to focus on the things I'm working on :)
Edit: Kudo to uploader, endorse for mod after I lazily dropped the mod into my current DUST mod dev box inferno, and it just worked.
GetINIString ( https://geckwiki.com/index.php?title=GetINIString ) is used to get a string from a text file, so something like:
set sString to GetINIString "Messages:RespawnMessage"
if eval sString == ""
SetINIString "Messages:RespawnMessage" "This container is unsafe to store items in."
let sString := "This container is unsafe to store items in."
endif
SetUIStringEx "[UI path]" "%z" sString
This would come with the benefit of allowing anyone to translate it to their native language, too.
Slightly more technical, I'm assuming a user-defined function is being used. If it is be sure to put "sv_destruct sString" at the end of your script to clean it up afterwards.