Fallout New Vegas

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mc_tammer

Uploaded by

user826

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22 comments

  1. wasdwasd12
    wasdwasd12
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    Your Weapon is reading as a Gun Weapon shouldnt this be a ENERGY weapon...is confused??
    1. user826
      user826
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      I just checked it in FNVEdit and the Equipment Type is showing up as an energy weapon.

      EDIT: You're right, the skill type is wrong. I'll release a hotfix soon.
    2. wasdwasd12
      wasdwasd12
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      Thank you very much And umm could you add the Bonus Crit Chance Effect please all Sniper Rifles have that effect and I really like to see it in this :)
    3. user826
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      It already has a critical % multiplier of 2.5%...
    4. Zavenosk
      Zavenosk
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      2.5x, critical bonus is multiplicative.
    5. Slayer042
      Slayer042
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      Do I need both files?
    6. user826
      user826
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      You need the meshes/textures/etc. from the old version, and replace the ESP plugin with the one from the new version.
  2. Lonelybastard111
    Lonelybastard111
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    The moment I have it repaired it just disappears
  3. Zavenosk
    Zavenosk
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    Zavenosk has mixed feeling about this gun. A sniper that benefits from laser commander is nice, but largely redundant due to stealth crits. The expense per shot is on par with the gauss, with a healthy amount of contrast to make it tactically unique from aforementioned weapon. In comparison to the sniper rifle: a less competent stealth weapon due to the drastically higher expense per shot, making it valuable only when "one shot is not enough". It is up to the user to decide if that "one shot" would be better spent on Gauss (or YCS/186) which has over double the base damage.
  4. GorramFresh
    GorramFresh
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    always good weapon mods from this guy, very nice
  5. Every1sNo1Fangirl
    Every1sNo1Fangirl
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    It looks really good, wow! My only complaint would be to try and reskin the scope to look a little more natural with the rifle itself and add a 'silencer' mod perhaps, otherwise, its really good!
    1. user826
      user826
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      Retexturing the scope would be easy to do, but would also defeat the entire purpose of using base game assets in the first place, forcing users to download another custom file. My weapons are designed to be as lightweight as possible and to use as many resources as users already have on their system so as not to unnecessarily bloat their Data folder.
  6. User_57218227
    User_57218227
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    Great new weapon.
  7. catmaniab
    catmaniab
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    i would love to download this mod but i already have a mod with the same id
    1. user826
      user826
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      I don't understand what you mean.
  8. brairbrain
    brairbrain
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    Nice. Always room for more energy weapons.
  9. RushingDandy
    RushingDandy
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    Will this be added to your weapons pack as well? Looking forward to having a new weapon pack out there!
    1. user826
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      Yeah, probably. I was hoping to gather some feedback on how it performs first before I add it, though, since as I mention in the description, I don't play energy weapons builds so I want to make sure it plays okay before I add it.
  10. TheAwesomeTRex
    TheAwesomeTRex
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    It's almost laughable how well you make this stuff fit together! Like seriously dude, that is some impressive work you've done so far!
    The only thing that would benefit this gun even more would be if it had a longer barrel....If one can call it that!
    Simply to have a more sniperesk look than it already has.
    1. user826
      user826
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      Yeah, at one point I was considering giving it a longer barrel but it ruined the silhouette, haha

      My head-canon lore explanation is that being a light beam, essentially, it doesn't matter how long the barrel is, it's about the quality of the focusing optics and the amount of power generating the beam.