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mc_tammer

Uploaded by

user826

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About this mod

This mod adds a new laser-based sniper weapon to the game.

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Changelogs
*** This weapon is now also available as part of my Standalone Weapons Mega-Pack ***

DESCRIPTION
When I first saw the "Institute Rifle" in Fallout Shelter, this is more in line with what I imagined it looked like in 3D - not a fat, bulky square-profiled thing as it appears in Fallout 4. Now, I understand that they made it that way so it could re-use the Laser Rifle's animations, but I always felt it should've been sleeker. So, with that in mind, I decided to try my hand at realizing the design using New Vegas assets.

I started with the base game Sniper Rifle mesh and fattened up the pistol grip, before isolating it and the stock and removing everything else. I then took the Laser Rifle and modified it extensively, mirroring parts all over the place to try and make it as symmetrical as possible before thinning it out, while keeping the emitter end round. I placed the Gauss Rifle scope on top and then rigged the entire weapon to use the Assault Carbine's handing, firing and reloading animations.

Gameplay-wise, this weapon is comparable to the Sniper Rifle, doing slightly less base damage but with a marginally higher critical hit chance and reduced spread (since I figured a laser beam should always travel in a straight line). Its magazine holds 25 charges (compared to the standard Laser Rifle's 24) but uses five charges per shot for more damage. It also features a makeshift recon scope, with night vision capabilities as well as highlighting enemies when you're actively aiming. I've also added the weapon to all the appropriate form lists, so that all perks and challenges that affect energy weapons (such as Laser Commander and Beam (Weapon) Me Up) will work as expected. The weapon accepts the Laser Rifle Focus Optics (reduces weapon spread to zero) and Laser RCW Recycler (It should act the same as with the Laser RCW, where every fourth shot is free, but the GECK wiki was not very clear on how this works, so please let me know)

NOTE: I don't play energy weapons builds, so your input is valuable. Please let me know if you think the weapon is over-powered, and if you have any suggestions for tweaks. Also, if anyone knows how to implement charging attacks in the GECK (i.e. the longer you hold down the trigger, the more damage it does) please let me know.


LOCATION
The weapon can be purchased from the Gun Runners and other vendors across the Wasteland, or found in random loot drops. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the number of the mod in your load order):

player.AddItem ##000ADE 1 ;Gives 1 Accurized Precision Laser


INSTALLATION

Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.
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