Fixes the damage grunts and death voices not always being uttered by the Courier, particularly in some combat situations
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Changelogs
Version 2.2
Fixed a bug where player hit reactions would be blocked by anti-stunlock
Version 2.1
Bugfix: live dismemberment fix
Bugfix: sleeping npcs shouldn't react anymore
Bugfix: Fatigue < 0 won't react anymore
Version 2.0
Players can now react to being hit (Check MCM menu)
Quirks and bugfixes
More creatures added (Dogs and Geckos)
Version 1.31
Ragdolls.esp support
Power Armor fix (was bugged previously)
Version 1.3
LiveDismember.esp support
Random chance MCM option added
Blocking melee attacks staggers opponents
Option to skip attacks when DT eats up most damage
More variance when spraying bullets at Super Mutants
More variance when spraying bullets at Feral Ghouls
Version 1.2
Hit reactions should now always work
More MCM options to tweak balance (n-th hit etc.)
Description Makes combat feel more fluid, enemies will react more to getting shot or hit, making them feel less like a bullet sponge and in turns makes combat more satisfying. Pretty much an essential improvement to the games' weak combat system. Player can now also react to getting shot.
Features
Enemies will now actually visibly show signs of pain and distress when hit with a bullet, a melee weapon or your fist
Works on humans, Super Mutants, ghouls, dogs and geckos as of now.
Diverse MCM options for those who want to tweak the mod
Blocking melee staggers enemies
Makes Super Mutants in FO3/TTW bearable
Player hit reactions (experimental) You can make the player also react to getting hit in the MCM menu. You can configure the frequency of this and how much damage the player needs too.
Hot Reload (NVSE) - Save scripts in GECK without needing to restart the game (for mod makers)
Requires
NVSE
JIP LN NVSE
MCM
Compatibility This mod replaces no assets and only adds scripts. Fully compatible with MadAce's Ragdolls (which has also has a hit reaction feature that does something completely different). It should be compatible with almost everything, including any expansion mods such as TTW and Fallout: New California. Additionally this mod has been specifically made compatible with Live Dismemberment. You can install, update and uninstall it at any time during your game.