hello friend I wanted to adjust some stats for some of the mutations like the one that makes you jump higher??? err I feel this should be adjusted but i am in the geck and i have no idea which status or effects i would change to adjust jumping >W<
Fair warning though to anyone who gonna use this with DUST mod, prepare for your worst nightmare! A lot of FO76 mutation have positive and negative effect to your character especially with minus STR and END, which mean most of the time in DUST you gonna have a bad time managing your inventory and weight hehehe.
Sounds good, like the mutation system in 76 and seems a good way of adding a bit of fun into NV, question though is the STR reseting when unequipping power armor/getting certian muatations still an issue?
I love TOTNW even more than how fallout 4 power armor looks...
I honestly have no idea what could be causing the issues with TOTNW, as I do not use it, and the effects from this mod just use base game modifiers for the vast majority of cases.
That is very concerning. Are you certain it's from this mod? I use the same base effect that the rest of the game uses, so I see no reason why it would do that.
Ah, alright. That is certainly VERY odd though. Not sure what could be going on there unless the TOTNW does some scripted checks that's failing to account for things that modify AVs?
there's some bug with this mod and TTW 3.3.1 in my end. One of the mutations, marsupial or eagles eyes, makes your strength goes to 1. Actually I noticed that the bug only happens in PA.
Not sure if this is intentional but, the class freak trait states you only experience 75% of the negative effects of the mutation yet in reality you experience 75% less, so 3 times less.
Not sure why Marsupial is acting the way it does. When I first use the serum, I do NOT get the jump height. However, when I use a Rad-X and then let it wear off, i get the jump. However, the whole time I do have the carry weight. If I do a quicksave AFTER getting the improved jump and load, it keeps the new jump. Only after launching the game does the jump reset and I have to Rad-X again.
Did some testing and had ONLY this mod and stuff like YUP, JIP, JohnnyGuitar, etc. The basics. If I use the serum, I do have the jump height. But on a load AFTER relaunching the game, it resets.
Other mutations like Bird Bones or Speed Demon stay in effect even after closing and relaunching the game. It literally is just Marsupial that does not and I either have to Rad-X and wait or remove and re-add the perk.
Jump height seems to work like move speed, if you want to update it you need to do something that changes it, over encumber yourself then stop being over encumbered that should work.
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I love TOTNW even more than how fallout 4 power armor looks...
But no, I have no plans nor desire to add any new mutations.
Actually I noticed that the bug only happens in PA.
Did some testing and had ONLY this mod and stuff like YUP, JIP, JohnnyGuitar, etc. The basics. If I use the serum, I do have the jump height. But on a load AFTER relaunching the game, it resets.
Other mutations like Bird Bones or Speed Demon stay in effect even after closing and relaunching the game. It literally is just Marsupial that does not and I either have to Rad-X and wait or remove and re-add the perk.