Fallout New Vegas
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Hopper31

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78 comments

  1. wasdwasd12
    wasdwasd12
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    Hello Hopper?? Might I DM you on here I have a question i wish to ask you if it is okay?????????
    1. Hopper31
      Hopper31
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      Go ahead.
    2. wasdwasd12
      wasdwasd12
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      oh hey i forget if i ever answered that question lol but woudl you be willing to add more mutations I totally be willing to commission you for that?
  2. wasdwasd12
    wasdwasd12
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    hello friend I wanted to adjust some stats for some of the mutations like the one that makes you jump higher??? err I feel this should be adjusted but i am in the geck and i have no idea which status or effects i would change to adjust jumping >W<
    1. Hopper31
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      The jump height is changed via script. I forget what the exact script is called, but check the script tab for Marsupial and you'll likely find it.
  3. harimau93
    harimau93
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    Fair warning though to anyone who gonna use this with DUST mod, prepare for your worst nightmare! A lot of FO76 mutation have positive and negative effect to your character especially with minus STR and END, which mean most of the time in DUST you gonna have a bad time managing your inventory and weight hehehe.
  4. ConmanDuf
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    Sounds good, like the mutation system in 76 and seems a good way of adding a bit of fun into NV, question though is the STR reseting when unequipping power armor/getting certian muatations still an issue?

    I love TOTNW even more than how fallout 4 power armor looks...
    1. Hopper31
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      I honestly have no idea what could be causing the issues with TOTNW, as I do not use it, and the effects from this mod just use base game modifiers for the vast majority of cases.
    2. ConmanDuf
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      I'll give it a shot in my testing and see if its an a unviersal incompat between the 2 or if it was just that other users load order specifically.
  5. JonyTequila
    JonyTequila
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    So I'm having (sadly) troubles with this mod. When wearing PA and unequipping it, the strength goes to 1.
    1. Hopper31
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      That is very concerning. Are you certain it's from this mod? I use the same base effect that the rest of the game uses, so I see no reason why it would do that.
    2. JonyTequila
      JonyTequila
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      Actually there was an incompatibility perhaps with this mod and Titans of the New West? After I remove TOTNW this problem was solved... 
    3. Hopper31
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      Ah, alright. That is certainly VERY odd though. Not sure what could be going on there unless the TOTNW does some scripted checks that's failing to account for things that modify AVs?
  6. wasdwasd12
    wasdwasd12
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    Does anyone know if he gonnna update this for TTW 3.31??  Maybe even add in some new mutations???
    1. Hopper31
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      Oh, did the latest TTW version break this mod?

      But no, I have no plans nor desire to add any new mutations.
    2. JonyTequila
      JonyTequila
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      there's some bug with this mod and TTW 3.3.1 in my end. One of the mutations, marsupial or eagles eyes, makes your strength goes to 1.
      Actually I noticed that the bug only happens in PA.
  7. Dxthwxvx
    Dxthwxvx
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    Chameleon? Time for a nude ninja run. 
  8. wasdwasd12
    wasdwasd12
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    hi friend can we apect more updates from this mod and maybe even new mutations??? I love to brainstorm with you new ideas :3
  9. camodew
    camodew
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    Not sure if this is intentional but, the class freak trait states you only experience 75% of the negative effects of the mutation yet in reality you experience 75% less, so 3 times less.
    1. Hopper31
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      Ah, yeah that is intentional. Guess I just worded that oddly in the trait description.
  10. jwei92
    jwei92
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    Not sure why Marsupial is acting the way it does. When I first use the serum, I do NOT get the jump height. However, when I use a Rad-X and then let it wear off, i get the jump. However, the whole time I do have the carry weight. If I do a quicksave AFTER getting the improved jump and load, it keeps the new jump. Only after launching the game does the jump reset and I have to Rad-X again.

    Did some testing and had ONLY this mod and stuff like YUP, JIP, JohnnyGuitar, etc. The basics. If I use the serum, I do have the jump height. But on a load AFTER relaunching the game, it resets.

    Other mutations like Bird Bones or Speed Demon stay in effect even after closing and relaunching the game. It literally is just Marsupial that does not and I either have to Rad-X and wait or remove and re-add the perk.
    1. STMsystem801
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      Jump height seems to work like move speed, if you want to update it you need to do something that changes it, over encumber yourself then stop being over encumbered that should work.