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26 comments

  1. wasdwasd12
    wasdwasd12
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    Everyone I am making a Poll

    What Mutations would you like to maybe see added???

    A ) Ones that affect your characters Stats
    B) Ones that affect the way people act towards you
    C) Ones that effect the way weapons work
    D)Ones that change him/her Look more freaky and weird looking but stronger/faster/bigger/smaller/

    Example ~ TunnelerSnake (Mutation has made you appear the combination of a Tunneler From the divide and of the Wasteland MoleRats
    While with this mutation you gain 10% increase Speed and crouch Speed. And Are seen as friends to Tunnelers and molerats
    .
    so they will no longer attack you. But Your eyesight has become very bad and almost scared of sunlight. -3 PER
  2. Daveygay1234
    Daveygay1234
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    I installed this and nothing is showing up in the crafting menu. I installed it with the community NMM, could that be what's wrong?

    Update: I saw what I did wrong.
  3. F33RK1LL5
    F33RK1LL5
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    Would this be compatible with TTW? I'd love to give it a try.
    1. Hopper31
      Hopper31
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      I don't see why it wouldn't be. The only issue is that you won't find any mutation serums out in the Capital region, but other than that it should function just fine.
    2. F33RK1LL5
      F33RK1LL5
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      Cool, I'll give it a shot!
    3. wasdwasd12
      wasdwasd12
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      I like to know if this would work with TTW???

      I am got like 600 rads on me and nother happen

      Can you explain the process of getting Rads and getting the mutations???

      Like Maybe you can get a bonus Perk when you do The Moira Brown Rad Quest. .....Please....I can get you in touch with the TTW community if you feel you might wanna make a TTW Patch :)
    4. Hopper31
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      Unless TTW somehow changed GetRadiationLevel, I see no reason why this wouldn't work in DC. It could just be that you are really unlucky, as on average you should be getting one mutation every 500 rads or so.

      For reference, every 5 seconds you are in radiation you have a chance to mutate based on how many rads you are currently taking, so 1 rad/s is equal to a 1% chance every 5 seconds.
    5. wasdwasd12
      wasdwasd12
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      okay I saw it....im sorry for bitching...normally when you get a perk it lets you know by a notification ...You need to somehow put a notification for when you get the perks by normal means. Lol i played for like 4 hours straight without even knowing I had a perk.

      Like when doing Quest and the reward is sometimes a mutation perk it lets you know you gotten the perk.
      Do you think in your next update you can update this so you get a notification when you get the perk. not just quietly acquire it.
    6. Hopper31
      Hopper31
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      There is a notification already, it appears in the upper left corner of the screen like in 76. I guess I could change it to be a pop-up message, but I tend to dislike stuff like that since it could pop up in the middle of combat and just grind everything to a halt.
    7. wasdwasd12
      wasdwasd12
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      Could you make it a screen pop up notification and you have to click on to to confirm you have it.

      Also......You should talk to the TTW community to see if you can make some TTW patches :) so this works better in the capital wasteland :)
  4. Maxime117
    Maxime117
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    After 20 hours with this mod and plenty of rad poisoning of varying intensities, I still haven't got a single mutation. Plugin works tho, new items/serums are in my game, etc.

    I think that giving a random mutation when you have 400 absorbed rads, then giving another one at 600 and 800, would be a better and simpler system?

    Otherwise this mod is great, thanks!
  5. StevenNightfall
    StevenNightfall
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    Golly gee willikers! I sure do like that mutation system from 76, but my crippling social anxiety prevents me from playing. Hippity dippity, I downloaded twice!!
  6. DonProtein
    DonProtein
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    Congrats with getting to hotfiles! Truly deserved.
  7. Chaycex3
    Chaycex3
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    Awesome, i, unlike most, love fallout 76, to see some of the stuff ported to other fallouts is something i really want to see, i hope someone eventually ports all the new enemy types to new vegas or 4.
  8. Tyls
    Tyls
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    I love gameplay from other fallout ported to FNV. Endorsed
  9. Uapcent
    Uapcent
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    I love the vault guy drawing style. It gives it an unique look, don't change that
  10. HappyMexicanGuy
    HappyMexicanGuy
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    Wow I love this. Definitely using this. However I think some of these could end up being a bit OP for my tastes. Would you consider releasing a "Hardcore" version where the benefits arent as strong but the drawbacks are the same? I'm mainly thinking about the invisibility one and all the ones that increase damage. They seem too powerful IMO. Great mod though. This is exactly the type of design philosophy that I look for in mods.
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