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Sinitar Gaming

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DonProtein

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About this mod

A lightweight yet effective and combat mod with a flavor. Designed to be used together with popular gameplay mods.
Read mod description for the details and I hope you'll enjoy it :)
Made to be a complementary mod for New Vegas U.L.T.I.M.A.T.E. modding guide modules.

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Welcome! Nevada Combat is a simple yet effective mod for more logical and challenging combat, with a little flavor as bonus. I made it as complementary mod for my upcoming New Vegas U.L.T.I.M.A.T.E. modding guide. What's it about and what's included? See below:

Q: Could it happen I have seen your work before?
A: Probably :) Most likely on my YT channel - feel free to subscribe to it to stay tuned :)

Q: Yet another combat mod? Srsly? Why? *grumpy face*
A: There are indeed some other great mods for this purpose, like Combat Enhancer and some others and they just work. But, I was not 100% satisfied by some of changes they made. For example, mod improves enemies awareness, but turns them into living sonars in interiors and/or makes absolutely random NPCs to attack you. Or it makes enemies so search for cover more actively, but often turns fights into hide-and-seek game (which may be realistic, but not gameplay-pleasant). Or stops enemies from being a dodge-ninjas by removeing NPC dodge entirely. Well, you got it I believe - many mods were great, but often made some of changes "too much". I made this tiny mod inspired by other similar older mods, but made sure settings are balanced and without using placebo settings (I hope hehe). It should be a good little addition to your existing mod list due to its simplicity, or just a simple combat mod for minimalistic (vanilla+/bugfixes) setups.

Q: Ok, so what is changed?
A: With Nevada Combat, you should feel the next in combat:

- Enemies will notice/attack you from bigger distance when you start shooting (but not act like they have sonars in their pocket)
- Enemies will flee on bigger distances and search for cover more actively (but not running 5km away)
- Enemies will dodge bullets much less often
- Enemies will be less "snipers"
- Enemies will search you in bigger radius
- Enemies will "rethink" their will to return to fight faster
- Enemies will turn in your direction faster
- Enemies will loot bodies and switch weapons more often
- Melee enemies will be more agressive and perform power attacks more often
- Knockdown from enemies to you will be more dangerous (but not that hard, just a little stronger than in vanilla)
- Creatures reach was made a bit more logical
- Grenades bounce time was made more realistic


Q: Compatibility and/or superseded mods?
A: Highly compatible with most of popular mods! Click the Spoiler button to see compatibility notes:

Spoiler:  
Show


Q: What about "flavor"?
A: I was always piggered by the fact Agility does [not] affect character's movement speed. Now it does! Above 5 Agility, you'll have small movement speed bonus per each point of Agility. Below 5 Agility, you'll have small movement speed penalty per each point of Agility below 5. This movement speed bonus is carefully balanced - it won't turn you into Flash and won't turn into turtle, but give exact that small, but pleasant bonus that this attribute always had to give. Max movement speed bonus is 15% (at 10 Agility) and maximum movement speed penalty is 10% (at 1 Agility). This little feature was incorporated with permission of Slippyguy from his amazing Vicious Wastes mod. If you want version with bigger or smaller bonus - let me know and I'll upload optional version.

Q: I don't want movement speed bonus from Agility. Or even better, I don't want your combat mod, only that Agility feature. What now?
A: No problems! In Files tab there are additional versions of the mod - without Agility feature, as well as Agility feature saperately. Choose any you like and install. But install only one, remember that. Also remember that movement speed bonus from Agility is included in Slippy's Vicious Wastes complex difficulty mod - so you may want to try it.

Q: How to install?
A: As any other mod - use mod manager of your choice.

Q: I'm out of .esp slots! Can I merge it?
A: Yep, easily. Just make sure it's loaded after other mods in merge to have it's combat changes, if you're merging it with some other combat mods. Just to be sure.

Q: You mentioned some "U.L.T.I.M.A.T.E."? What's that?
A: That's an A to Z modular modding guide for Fallout New Vegas, similar to my Skyrim graphics/gameplay guides, but all-in-one and with new unique modules system, providing player with modded game experience for any taste and with completely stable game. It will be released soon. You can watch a few 4k video showcases of how it looks/plays by clicking on the spoiler button below:

Spoiler:  
Show


I'm a mod compiler in first turn, not much a mod author - that's why as mentioned before, Nevada Combat is a simple mod inspired by other good mods, made to be added into your load order as complementary mod to improve combat non-intrusively and fix vanillas too easy fights, with little neat (and optional) addition on top. I've made it for myself initially - but I hope you'll like it too. And if you liked it, don't forget to hit dat "Endorse" button.
Cheers! :)




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