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mc_tammer

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user826

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11 comments

  1. Psydeffexclone
    Psydeffexclone
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    i am currently using this on a mod that i am working on good job.
    by the way how did you manage to make the textures not to stretch when editing the meshes?
    1. user826
      user826
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      Glad you're finding them useful! The dimensions are identical to the base game meshes, so the textures don't stretch.
    2. Psydeffexclone
      Psydeffexclone
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      how do i do that? since it's been bothering me since last year.
    3. user826
      user826
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      I don't really know how to describe it, just that when you load the mesh into Blender, don't modify the faces. Don't highlight and move any vertices, don't scale anything (unless you scale the entire mesh at the same time). Only modify the parts that absolutely need to be modified and leave everything else untouched. That way, any texture stretching you get will be minimized.
    4. Psydeffexclone
      Psydeffexclone
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      oh.. i see. well i am going to try that later. and see if it works. and thanks for the help again.
    5. Psydeffexclone
      Psydeffexclone
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      https://www.nexusmods.com/newvegas/mods/67144/ thanks for your mod without it , this mod wasn't possible.
  2. DickDouche
    DickDouche
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    g
  3. PlausibleSarge
    PlausibleSarge
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    This is awesome! Now I just hope someone makes a "Sight mods for all weapons" mod
  4. mikeeee1231
    mikeeee1231
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    Could you make those for WRP? For vanilla, they're good, but for WRP, it's too different in terms of quality.
    1. user826
      user826
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      Sorry, I don't use WRP, so that would be a lot of work for me with zero payoff. If you want to do it yourself, though, go for it. These meshes are a community resource.
  5. Nomadpt1
    Nomadpt1
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    this is quite nice for vanilla weapons, definitely triyng them out on the LMG
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