Fallout New Vegas
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mc_tammer

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user826

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32 comments

  1. Demodrew
    Demodrew
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    Did anyone actually made a mod using it? 
    1. ajsrevenge
      ajsrevenge
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      https://www.nexusmods.com/newvegas/mods/71014


      Multiple Grenade Launcher its the scope attachment pretty good weapon better then the one in tammer's nif based weapon pack imho 3 attachment's
  2. Jacqueslws
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    Okay, I tried to port this to FO3, and I even managed to add custom textures to the acog mesh in Blender, but I'm unsure how to export the texture as a dds. Any advice?
    1. user826
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      As I mentioned in reply to your DM, I don't think it's possible to create DDS textures directly in Blender. I use an image editing program like Photoshop or Gimp. You may need to download a plugin to allow the program to load and save DDS files.
    2. Jacqueslws
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      Would you perhaps know where I can find such a plugin? I've been scouring the Internet and came up clean.
    3. user826
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      I think it was nVidia's DDS Utilities, the first download on this page:

      https://developer.nvidia.com/legacy-texture-tools
    4. Jacqueslws
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      Thanks man. Such a pity I don't use 3ds max. Otherwise, keep up the good work.
  3. Jacqueslws
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    I wanted to use this in Fallout 3, but since it doesn't contain the textures, I guess this will be a regrettable pass. It's a real pity too, because the sights look real nice.
  4. Dinglebarreis
    Dinglebarreis
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    This is an awesome resource mod. I took the pistol rds and made nifskope textures for a handgun pack and set them up as 9mm scope mods. Everything works perfectly so far and I was able to cowitness with the sights. literally just wanted to make a rds for handguns and it took me maybe an hour. This is top tier stuff. I really appreciate the effort.
  5. Manus812
    Manus812
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    I'm thinking of merging the ACOG and Red Dot on top of each other like is done in real life sometimes: [https://www.bhphotovideo.com/images/images2500x2500/trijicon_ta31_d_100549_4x32_acog_dual_illuminated_1365946.jpg]

    And I was wondering if its possible to use both by way of the True Iron Sights Off/On setting. With True Iron Sights On it should view through the ACOG and with True Iron Sights Off it should view above through the Red Dot. Would that be possible? I'm not too experienced with the NifSkope Nodes but I do know that True Iron Sights Off raises the view above the Sights Node.
    1. user826
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      No idea if it'll work. If you figure it out, please report back.
    2. Manus812
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      Hey there, I made a mod using these assets, thought you might want to see it. Fully credited of course, thanks for the awesome model and tutorial video!
      Model 933 - A Custom  Marksman Carbine
    3. user826
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      Looks cool! And it would seem as though you figured out the dual sighting nodes thing. Nice!
  6. darkkira1332
    darkkira1332
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    Looks nice, I'll try adding this to my game.
  7. TheHomicidalBlindArchitect
    TheHomicidalBlindArchitect
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    I am not tech savvy enough to know how to use this to make my own red dot sights. Is there a resource i can look at or any youtube videos that will allow me to figure out how to do this?
    1. user826
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      I released a very barebones tutorial a few months back. I don't have the link handy at the moment, but if you browse through my User Files, you should be able to find it. It's called Tammer's Guide to NIF-Bashing. Hopefully that will help.get you started.
    2. TheHomicidalBlindArchitect
      TheHomicidalBlindArchitect
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      thank you. you are a scholar and a gentleman.
    3. TheHomicidalBlindArchitect
      TheHomicidalBlindArchitect
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      it seems like its in a language i am unable to translate.
    4. user826
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      Jokerine has released some beginner tutorials as well. They deal with the Blender basics, but are about making armor rather than weapons. The idea is the same, but it may be awkward to follow if you're trying to do something else.
  8. Ghost8919
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    Would I need your permission to use this in a mod, or just to link this in the description?

    I don't want to be rude, after all.
    1. user826
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      This is a modder's resource, so no permission is necessary. I would appreciate a credit in the mod description, that's all!
  9. Psydeffexclone
    Psydeffexclone
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    i am currently using this on a mod that i am working on good job.
    by the way how did you manage to make the textures not to stretch when editing the meshes?
    1. user826
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      Glad you're finding them useful! The dimensions are identical to the base game meshes, so the textures don't stretch.
    2. Psydeffexclone
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      how do i do that? since it's been bothering me since last year.
    3. user826
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      I don't really know how to describe it, just that when you load the mesh into Blender, don't modify the faces. Don't highlight and move any vertices, don't scale anything (unless you scale the entire mesh at the same time). Only modify the parts that absolutely need to be modified and leave everything else untouched. That way, any texture stretching you get will be minimized.
    4. Psydeffexclone
      Psydeffexclone
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      oh.. i see. well i am going to try that later. and see if it works. and thanks for the help again.
    5. Psydeffexclone
      Psydeffexclone
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      https://www.nexusmods.com/newvegas/mods/67144/ thanks for your mod without it , this mod wasn't possible.
  10. DickDouche
    DickDouche
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    g