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This mod adds a silenced variant of the 10mm SMG to the game that fires in three-round bursts.

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*** This weapon is now also available in a Mega-Pack with my other standalone weapons ***

This mod adds a silenced variant of the 10mm SMG to the game that fires in three-round bursts.

I took the vanilla 10mm SMG and made a few cosmetic changes - adding the stock from the Light Machine Gun and the silencer from the 10mm Pistol, as well as a rear aperture sight. I also converted it to use the Assault Carbine's two-handed animations, adding a functional cycling bolt and charging handle.

Gameplay-wise, this gun's stats are cloned directly from the 10mm SMG, except that it's slightly heavier but with a lower spread to compensate (the added weight of the stock increases the gun's inertia and lowers the felt recoil impulse, in addition to providing something to brace against the shooter's shoulder). It can accept the extended mags mod, but not the recoil compensator. However, as of v1.1, I made a custom-made Red Dot Sight mod that reduces spread. It can be purchased from vendors who sell weapon mods, including the NCR arms merchant at the 188 Trading Post.

The weapon has also been added to all the appropriate form lists, so that perks and challenges that affect SMGs will work as expected. The biggest difference between this gun and the vanilla 10mm SMG is that it has a two-stage trigger. Squeeze the trigger and it will fire a three-round burst. Hold the trigger down and it will fire in full auto.

The weapon can be purchased from the Gun Runners or found in the same loot drops as the regular 10mm SMG. You can also craft it yourself at any workbench with a 10mm SMG, a 10mm Pistol Silencer, 5 scrap metal and a Repair skill of 50 or higher. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the number of the mod in your load order):

player.AddItem ##000ADE 1 ;Gives 1 Recon 10mm SMG

Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.