Love this mod. I've been working on a way to make the add an alternate Perception-based trigger to sometimes re-enable combat music, but unfortunately during testing I encountered some issues and narrowed it down to the original mod (unless some other mods are conflicting, but I doubt that seeing that I don't have any other music-altering mods). Tested on TTW. Edit: seems to happen in vanilla NV as well.
One of these issues is that whenever combat music starts playing and I load back to an earlier save without combat, as soon as I enter DANGER, combat music plays as though one of the two conditions had been met (but they weren't). Luckily it's not a big deal, since after dealing with this combat and entering DANGER another time, the mod properly stops combat music until one of the two conditions are met. EDIT: NVM, it seems that the issue sometimes persists, for whatever reason.
The other is that combat music starts playing whenever the player does any attack action, not just hit an enemy with an attack. I guess this might be intentional, but I feel like it kinda defeats the purpose since you could easily abuse this. Looking at the code (which admittedly I'm not great at deciphering), it seems as though the function you're using is restricted to this sort of application, so another may have to be used.
I also made this "No Combat Music" mod from a user request I saw, where I essentially ripped off your code and slightly tweaked it: https://www.nexusmods.com/newvegas/mods/69408 . That user also said that you used to have a similar mod that you removed for some reason, so if you ever want to re-introduce it, feel free to ask me to take down my mod.
Currently the mod checks whether or not you're in combat and resets the settings, when really it should be checking your threat level instead. I didn't know of any functions that did this when I made the mod so right now it's in a WIP state. I haven't looked in to this recently though, maybe JIP or Johnny Guitar has added some stuff that can be used to improve it.
The reason I removed the "No combat music" mod is that you can do that in lStewieAl's Tweaks by using the custom Gamesettings section these days.
I had a feeling that the Tweaks mod could do something like this, but I forgot about the GameSettings section... That, and I didn't know what GameSettings was until 10 minutes ago. Well, thanks for letting me know. I've updated the mod to point to the Tweaks implementation.
Just so you're aware, I released a tweaked version of your mod: https://www.nexusmods.com/newvegas/mods/69424 . I was unable to fix the first issue I mentioned, but was able to change the player attack trigger to a player-has-to-hit-another-actor trigger. Cheers.
I almost always play Stealth characters, so I consider this mod an absolute necessity. Nothing feels more disappointing than the game spoiling that your cover has been blown. It also leads to extremely tense, frightening moments when I'm walking through the Mojave and wondering why the sound of radscorpion scuttling is getting louder and faster and seemingly right behind me.
I'd just like to say that this is a pleasure to use -- thank you! It was nice to have enemies actually capable of getting the drop on me sometimes. Works well with DUST, makes it so not paying attention to your surroundings is much more likely to get you killed.
this mod made the battle of hoover dam have passive noncombat music the whole time(i also have fallout 2 music mod) which made it lame. now i know not to use this or the fallout 2 music one on next playthrough
I have had problems with this mod. I get looped combat music long after combat has ended. had to take it out my load order. Ayone have any idea what's causing this?
This was at the beginning of the game, geckos In goodsprings i think? I definitely had it with powder gangers in primm, in the bison steve. I do have a big load order so my thoughts are theres a conflict or something.
22 comments
One of these issues is that whenever combat music starts playing and I load back to an earlier save without combat, as soon as I enter DANGER, combat music plays as though one of the two conditions had been met (but they weren't). Luckily it's not a big deal, since after dealing with this combat and entering DANGER another time, the mod properly stops combat music until one of the two conditions are met.
EDIT: NVM, it seems that the issue sometimes persists, for whatever reason.
The other is that combat music starts playing whenever the player does any attack action, not just hit an enemy with an attack. I guess this might be intentional, but I feel like it kinda defeats the purpose since you could easily abuse this. Looking at the code (which admittedly I'm not great at deciphering), it seems as though the function you're using is restricted to this sort of application, so another may have to be used.
Cheers.
The reason I removed the "No combat music" mod is that you can do that in lStewieAl's Tweaks by using the custom Gamesettings section these days.
I was unable to fix the first issue I mentioned, but was able to change the player attack trigger to a player-has-to-hit-another-actor trigger.
Cheers.