Fallout New Vegas
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Xilandro

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Xilandro

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  1. Xilandro
    Xilandro
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    Time to turn adventurers into limps...
    Update 2.2
    Yet another semi-full rewrite for 2 reasons:
    Code & mesh optimization
    Extended functionality (now it is possible to place & retrieve virtually anything, including lists)
    Bow & Arrow support

    All patches are updated as well.

    There are some requirement changes:
    xNVSE 6.2.9 or higher
    JIP LN NVSE version 56.78 or higher
    and new requirement:
    ShowOff xNVSE Plugin version 1.51 or higher


    And yes, it is safe to update mid-game, but I highly recommend before installing - to get rid of the old one, and not just install on top. No clean save required either, just files.
    So, uninstall old, then install new. And you good to go.

    For modmakers who want to use the framework - I'll write what's new and how to use it later, I'm pretty short on time unfortunately, thanks to goddamn russians kicking out our energy infrastructure.
  2. PlatinumShad0w
    PlatinumShad0w
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    I have an idea I thought I would share. So about the formula for the chance of retrieval--would it be possible to have the odds of being able to retrieve a throwing weapon decrease the more and more times that you retrieve it? I think that would sort of simulate the feeling of the throwable degrading over time after repeated use to balance out their high damage, hopefully without the downsides of breaking the item stack by trying to bring condition into it.

    Would love to hear your thoughts.
  3. Buttons2018
    Buttons2018
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    Is there a patch somewhere for the Honest Hearts poisoned throwing spears that Venomous Vipers uses? 
  4. TralalalaKuku
    TralalalaKuku
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    It would be very cool if the throwing affected the weapons condition
  5. GlazzyDeer
    GlazzyDeer
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    Would there be any way to remove the collision on the throwing weapon meshes? Just don't want them to be messing with npc navmesh nor do I want to be able to use them to climb buildings lol
  6. Elektraxd
    Elektraxd
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    Hey not sure if this was asked but support for Controllers? Or M&K Only?
  7. ifindmod
    ifindmod
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    Hello! Is this safe to install mid playthrough? Or does it require a new game/clean save
  8. OmegaBlue0231
    OmegaBlue0231
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    Got to love when people make a simple mod and then tie it to a bunch of other mods that don't actually need to be requirements. This is just like when people tie Skyrim mods to the unofficial patch despite them not needing it and it just forces people to download bloated mods.
    1. RagamuffinSkullman
      RagamuffinSkullman
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      Have fun installing this simple mod without the required files, but don't come back crying when it doesn't work.
    2. Mustache96
      Mustache96
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      "This SIMPLE mod", "a bunch of stuff that isn't actually required" :)) i love how confident some people can be about something they know nothing about
    3. Xilandro
      Xilandro
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      oh damn I somehow missed this gem
  9. deaxsa
    deaxsa
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    Am I supposed to be getting throwables back as weapons? I just keep getting stuck weapons in my misc section. I've got a renamer mod, could that be messing with things? Apologies if I've missed some faq or some recipe to un-bend them at a workbench or something.
    1. Xilandro
      Xilandro
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      no. you're probably missing one of the required mods.
    2. deaxsa
      deaxsa
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      I am! I totally am! I was missing showoff. I swear, after a while, all these NVSE plugins start to blend together...

      Thanks.
    3. babblebabble93
      babblebabble93
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      I'm not missing anything but it still doesn't work. I mean it's not a must have but it'd be good if it worked.
  10. Coolipy
    Coolipy
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    Another fantastic mod, I'm really enjoying the gameplay & QoL changes you've made.

    However, is it possible to get a version that only makes throwables/arrows retrievable if they hit an actor? I don't mind losing throwables to the environment. And it would save Dead Money's throwing spear spam lol 
    Keep the chance the retrieve % etc. but if a throwable misses the target, it's gone forever, like normal projectiles.
  11. 6127348
    6127348
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    Is this safe to uninstall midgame? I think its conflicting with one of my mods, and duplication happens way too often. I also have some spears i lobbed into who-knows-where, so im wondering if they will just dissapear when i uninstall.
    1. Leadrainpbh20
      Leadrainpbh20
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      it's never a good idea to uninstall midgame, but you might be a special exception. 
    2. aztecrama16
      aztecrama16
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      Most of script mod is safe to uninstal in  NV because it not like skyrim that has baked script into savefiles. Most of mod that using NVSE not baked into your main Savefile expect RACE MODS