Time to turn adventurers into limps... Update 2.2 Yet another semi-full rewrite for 2 reasons: Code & mesh optimization Extended functionality (now it is possible to place & retrieve virtually anything, including lists) Bow & Arrow support
And yes, it is safe to update mid-game, but I highly recommend before installing - to get rid of the old one, and not just install on top. No clean save required either, just files. So, uninstall old, then install new. And you good to go.
For modmakers who want to use the framework - I'll write what's new and how to use it later, I'm pretty short on time unfortunately, thanks to goddamn russians kicking out our energy infrastructure.
I have an idea I thought I would share. So about the formula for the chance of retrieval--would it be possible to have the odds of being able to retrieve a throwing weapon decrease the more and more times that you retrieve it? I think that would sort of simulate the feeling of the throwable degrading over time after repeated use to balance out their high damage, hopefully without the downsides of breaking the item stack by trying to bring condition into it.
Would there be any way to remove the collision on the throwing weapon meshes? Just don't want them to be messing with npc navmesh nor do I want to be able to use them to climb buildings lol
Got to love when people make a simple mod and then tie it to a bunch of other mods that don't actually need to be requirements. This is just like when people tie Skyrim mods to the unofficial patch despite them not needing it and it just forces people to download bloated mods.
Am I supposed to be getting throwables back as weapons? I just keep getting stuck weapons in my misc section. I've got a renamer mod, could that be messing with things? Apologies if I've missed some faq or some recipe to un-bend them at a workbench or something.
Another fantastic mod, I'm really enjoying the gameplay & QoL changes you've made.
However, is it possible to get a version that only makes throwables/arrows retrievable if they hit an actor? I don't mind losing throwables to the environment. And it would save Dead Money's throwing spear spam lol Keep the chance the retrieve % etc. but if a throwable misses the target, it's gone forever, like normal projectiles.
Is this safe to uninstall midgame? I think its conflicting with one of my mods, and duplication happens way too often. I also have some spears i lobbed into who-knows-where, so im wondering if they will just dissapear when i uninstall.
Most of script mod is safe to uninstal in NV because it not like skyrim that has baked script into savefiles. Most of mod that using NVSE not baked into your main Savefile expect RACE MODS
294 comments
Update 2.2
Yet another semi-full rewrite for 2 reasons:
Code & mesh optimization
Extended functionality (now it is possible to place & retrieve virtually anything, including lists)
Bow & Arrow support
All patches are updated as well.
There are some requirement changes:
xNVSE 6.2.9 or higher
JIP LN NVSE version 56.78 or higher
and new requirement:
ShowOff xNVSE Plugin version 1.51 or higher
And yes, it is safe to update mid-game, but I highly recommend before installing - to get rid of the old one, and not just install on top. No clean save required either, just files.
So, uninstall old, then install new. And you good to go.
For modmakers who want to use the framework - I'll write what's new and how to use it later, I'm pretty short on time unfortunately, thanks to goddamn russians kicking out our energy infrastructure.
Would love to hear your thoughts.
Thanks.
However, is it possible to get a version that only makes throwables/arrows retrievable if they hit an actor? I don't mind losing throwables to the environment. And it would save Dead Money's throwing spear spam lol
Keep the chance the retrieve % etc. but if a throwable misses the target, it's gone forever, like normal projectiles.