Fallout New Vegas
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183 comments

  1. PsychorGames
    PsychorGames
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    • 441 kudos
    How do I disable the modified camera distance? I checked  the ini file but no dice.
  2. lunacy05
    lunacy05
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    • 0 kudos
    Thank you for this mod. I had a hard time trying to get Diagonal Movement and Player Headtracking to work with BNB and 360 Movement. With this mod, it doesn't need to overwrite the BNB and works very well with 360 movement. 
  3. william7733
    william7733
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    • 4 kudos
    for anybody who is having head tracking work but not getting the diagonal movement there is a simple fix. youre looking for the file called:

    DiaMoveNVSE.ini

    this file is located in:

    Fallout New Vegas / Data / NVSE / Plugins

    double click on DiaMoveNVSE.ini and it should open in notepad, at the very bottom you will see a line that reads "enable controller"  "=" "true" you need to change the true to a false. for some reason when i type it out without the quotes, the way you see it in the file, it shows up in the comment like this:

    enableController=false      or      enableController=true

    then save the file and you are good to go. found this info below it is all thanks to "iwantyourmods"
  4. tzs0107
    tzs0107
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    • 0 kudos
    I'v been try to find skyrim like vanity camera in FoNV for ages! cant believe someone actually did it!! You are truly amazing. Thank you so much!
  5. Kolours
    Kolours
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    • 0 kudos
    I was using the Diagonal movement mod and I couldn't find a way to use a type 3 skeleton with the mod so I switch over to this one.
    I'm using I Love Third Person and was wondering if there would be anyway I could use this but just keep my set camera the way it is without having it switch with this mod?
    1. jmajero
      jmajero
      • member
      • 6 kudos
      bEnableOverShoulderControl=true

      find this setting and set it to false
  6. PsychorGames
    PsychorGames
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    • 441 kudos
    You are a GOD. You are a GOD among men. Seriously, I cannot thank you enough for this mod.
  7. GlassCannonsOnly
    GlassCannonsOnly
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    • 8 kudos
    I've only played with this mod a little bit, but here are some .ini settings I'd recommend changing:

    framesNeededToTurn45Degree=Around 20 to 30; makes the torso turning look less snappy for keyboard players
    bDisable3rdUnarmedMeleeSpineTurn=true; fixes 3rd person diagonal melee attack so they'll aim at the crosshair instead of at the direction they're running

    If you decide to keep headtracking on,

    • iHeadTurnThreshold=Around 100 to 200; I put it at 200. When I kept it at the default 25, the player would turn their head erratically and constantly when they ran over anything that wasn't perfectly flat terrain. It kept happening too often at anything less than 100.
    • fHeadTrackAngleHMax=45.0; horizontal head turning limit. Maybe it's personal taste, but the default 75.0 looks like the character nearly snaps his neck to look at a nearby npc or corpse.
    • fHeadTrackAngleDMax=15.0; downwards head turning limit. Again, maybe just my personal taste against the default 60.0, but having the character preen their neck down at every single corpse looks uncomfortable and unnatural. 15.0 is more like a slight glance down. 25.0 might be good too.

    bEnableOverShoulderControl=false; for if you prefer the vanilla shoulder camera or use a camera mod
    enableController=false; for mouse and keyboard players like me. I didn't encounter any issues yet when I left it on true, but other people claimed they did.

    Some people had issues with the vanity cam? I turned it off since I can just hold F to spin my camera around. DiaMoveNVSE works with Enhanced Camera in 1st person unlike the Diagonal Movement mod, and this mod seems pretty functional in general, except that file logging bloat thing people mentioned (see fix in reply to pappiman).
    EDIT: Diagonal Movement now works Enhanced Camera after an update. Although it still requires a custom skeleton, mod conflicts ahoy, so ehhhh.
    1. joestar611
      joestar611
      • supporter
      • 0 kudos
      you are a savior
      thanks a lot
    2. GlassCannonsOnly
      GlassCannonsOnly
      • member
      • 8 kudos
      With how often I mash F5, I'm more like a quicksavior.
      You're welcome tho
    3. Bottletopman
      Bottletopman
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      • 37 kudos
      lol thanks, my wannabe exorcist character thought it was funny for a while, but even he finally had enough of craning his neck that far while jogging past nearby dogs. He now no longer suffers from severe neck cramping as he no longer fights the urge to stare through their souls
    4. LightInShiningDarkness
      LightInShiningDarkness
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      • 1 kudos
      You're a gentleman and a scholar.
  8. tymellersanchez
    tymellersanchez
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    • 0 kudos
    PORT FOR FALLOUT 3 PLEASE :(
    1. Sn4rk
      Sn4rk
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      • 10 kudos
      Yeah, I wish we could get something like this in Fallout 3, without TTW
  9. darshaybowman123
    darshaybowman123
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    • 0 kudos
    anyway to disable the center camera?
  10. Epolbadare
    Epolbadare
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    • 24 kudos
    what this mod does? walking animation?
    1. awesomezombi
      awesomezombi
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      • 0 kudos
      makes your character turn to accurately depict your character moving diagonally
    2. Deathstruck
      Deathstruck
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      • 30 kudos
      And it also works with Enhanced Camera (visible body in 1st person), unlike the other mod.